Ponte - Pali
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24
Materials/Colonine.tres
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24
Materials/Colonine.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://bo116s36xwnfm"]
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[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_1o1e1"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_1o1e1")
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shader_parameter/albedo_color = Color(0.32544088, 0.3254409, 0.32544088, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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24
Materials/Fili_noWind.tres
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24
Materials/Fili_noWind.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://bvegnw62j8h1k"]
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[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_c5jm3"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_c5jm3")
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shader_parameter/albedo_color = Color(0.12591085, 0.12591085, 0.12591082, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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24
Materials/Grass5.tres
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24
Materials/Grass5.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://dsrv87k50yvqd"]
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[ext_resource type="Shader" uid="uid://co2jw3fnyc6aa" path="res://Shaders/tree_leaves.gdshader" id="1_ewe6r"]
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[ext_resource type="Texture2D" uid="uid://cnlnnkjsnccmx" path="res://Assets/Textures/Leaf_Test2.png" id="2_ewe6r"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_ewe6r")
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shader_parameter/billboard_enabled = true
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shader_parameter/wind_enabled = false
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shader_parameter/base_color = Color(0.103467666, 0.34917185, 0.14285779, 1)
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shader_parameter/alpha_texture = ExtResource("2_ewe6r")
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shader_parameter/leaves_scale = 1.0
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shader_parameter/rotation_degrees = 0.0
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shader_parameter/texture_offset = Vector2(0, 0)
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shader_parameter/opacity = 1.0
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shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
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shader_parameter/height_min = 0.0
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shader_parameter/height_max = 5.0
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shader_parameter/shadow_intensity = 0.70000003325
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shader_parameter/highlight_intensity = 0.02000000095
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shader_parameter/light_steps = 10.0
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shader_parameter/random_mix = 0.138000006555
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shader_parameter/cast_shadow_strength = 0.6
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26
Materials/SottoRotaia.tres
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26
Materials/SottoRotaia.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://d2h6aer57h1ye"]
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[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_v4vmh"]
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[ext_resource type="Texture2D" uid="uid://bkwyi5h8l8lw0" path="res://Assets/Textures/imgonline-com-ua-TextureSeamless-jSoRtFVlEv2.jpg" id="2_x4gqx"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_v4vmh")
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shader_parameter/albedo_color = Color(0.24495715, 0.29944825, 0.31761965, 1)
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shader_parameter/albedo_texture = ExtResource("2_x4gqx")
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(2.16, 2)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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26
Materials/SottoRotaia2.tres
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26
Materials/SottoRotaia2.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://bqcdnwennt7m2"]
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[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_fjf20"]
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[ext_resource type="Texture2D" uid="uid://ur25wd8uhl6x" path="res://Assets/Textures/rocks2.jpg" id="2_fjf20"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_fjf20")
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shader_parameter/albedo_color = Color(0.48201752, 0.36036563, 0.20172778, 1)
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shader_parameter/albedo_texture = ExtResource("2_fjf20")
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(75, 75)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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10
Materials/fili.tres
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10
Materials/fili.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://chs4pdi0nv1jc"]
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[ext_resource type="Shader" uid="uid://ddwohdg6yplmd" path="res://Scenes/Fili.gdshader" id="1_d4s2v"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_d4s2v")
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shader_parameter/albedo_color = Color(0.1, 0.1, 0.1, 1)
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shader_parameter/forza_vento = 1.0
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shader_parameter/velocita_vento = 2.0
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