revamp texture - test new roof
This commit is contained in:
@@ -93,8 +93,9 @@ tonemap_mode = 2
|
||||
tonemap_exposure = 1.2
|
||||
ssil_enabled = true
|
||||
glow_enabled = true
|
||||
glow_normalized = true
|
||||
glow_bloom = 0.35
|
||||
glow_intensity = 0.4
|
||||
glow_strength = 0.8
|
||||
glow_bloom = 1.0
|
||||
fog_enabled = true
|
||||
fog_mode = 1
|
||||
fog_density = 0.25
|
||||
@@ -737,10 +738,9 @@ shader_parameter/transition_softness = 0.3
|
||||
|
||||
[node name="DemoForest" type="Node3D" unique_id=265279494 node_paths=PackedStringArray("nodo_polvere", "particelle_lucciole", "particelle_vento", "bottone_neve", "bottone_nevicata", "overlay_nebbia_schermo", "particelle_neve")]
|
||||
script = ExtResource("1_cr3ar")
|
||||
color_pomeriggio = Color(0.9999996, 0.6887105, 0.42199263, 1)
|
||||
color_notte = Color(0.18353948, 0.18552834, 0.48496485, 1)
|
||||
sky_horizon_mattina = Color(0.18031025, 0.35056397, 0.5027117, 1)
|
||||
sky_horizon_pomeriggio = Color(0.58704865, 0.36022854, 0.09941775, 1)
|
||||
sky_horizon_pomeriggio = Color(0.46011674, 0.27727094, 0.0674034, 1)
|
||||
energia_luce_notte = 1.0
|
||||
materiale_nebbia = ExtResource("2_4xv0h")
|
||||
materiale_pioggia_gocce = ExtResource("3_l1dl0")
|
||||
|
||||
Reference in New Issue
Block a user