Revamp Chunk Rotaie - test risaie
This commit is contained in:
@@ -13,7 +13,7 @@ render_priority = 0
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shader = ExtResource("1_340tl")
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shader_parameter/fog_noise = SubResource("NoiseTexture2D_8vrnd")
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shader_parameter/use_red_as_alpha = true
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shader_parameter/fog_color = Color(0.8, 0.85, 0.9, 0.5)
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shader_parameter/fog_color = Color(0.8, 0.8509804, 0.9019608, 0.38431373)
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shader_parameter/scroll_speed = Vector2(0.01, 0.01)
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/edge_softness_y = 0.16400000779
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24
Materials/Grass2.tres
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24
Materials/Grass2.tres
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@@ -0,0 +1,24 @@
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[gd_resource type="ShaderMaterial" format=3 uid="uid://cabv225thcqi3"]
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[ext_resource type="Shader" uid="uid://co2jw3fnyc6aa" path="res://Shaders/tree_leaves.gdshader" id="1_b31b8"]
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[ext_resource type="Texture2D" uid="uid://32bpa4nk3av1" path="res://Assets/Textures/grass_round.png" id="2_b31b8"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_b31b8")
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shader_parameter/billboard_enabled = true
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shader_parameter/wind_enabled = true
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shader_parameter/base_color = Color(0.3882353, 0.52156866, 0.20784314, 1)
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shader_parameter/alpha_texture = ExtResource("2_b31b8")
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shader_parameter/leaves_scale = 0.65
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shader_parameter/rotation_degrees = 180.0
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shader_parameter/texture_offset = Vector2(0, 0)
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shader_parameter/opacity = 1.0
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shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
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shader_parameter/height_min = 0.0
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shader_parameter/height_max = 5.0
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shader_parameter/shadow_intensity = 0.6000000285
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shader_parameter/highlight_intensity = 0.10000000475
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shader_parameter/light_steps = 10.0
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shader_parameter/random_mix = 0.0150000007125
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shader_parameter/cast_shadow_strength = 0.6
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24
Materials/Grass3.tres
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24
Materials/Grass3.tres
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@@ -0,0 +1,24 @@
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[gd_resource type="ShaderMaterial" format=3 uid="uid://bjrb33qwp1p43"]
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[ext_resource type="Shader" uid="uid://co2jw3fnyc6aa" path="res://Shaders/tree_leaves.gdshader" id="1_fqby2"]
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[ext_resource type="Texture2D" uid="uid://cnlnnkjsnccmx" path="res://Assets/Textures/Leaf_Test2.png" id="2_0epvy"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_fqby2")
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shader_parameter/billboard_enabled = true
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shader_parameter/wind_enabled = false
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shader_parameter/base_color = Color(0.103467666, 0.34917185, 0.14285779, 1)
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shader_parameter/alpha_texture = ExtResource("2_0epvy")
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shader_parameter/leaves_scale = 0.92
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shader_parameter/rotation_degrees = 0.0
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shader_parameter/texture_offset = Vector2(0, 0)
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shader_parameter/opacity = 1.0
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shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
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shader_parameter/height_min = 0.0
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shader_parameter/height_max = 1.5
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shader_parameter/shadow_intensity = 0.70000003325
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shader_parameter/highlight_intensity = 0.02000000095
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shader_parameter/light_steps = 10.0
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shader_parameter/random_mix = 0.138000006555
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shader_parameter/cast_shadow_strength = 0.6
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24
Materials/Grass4.tres
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24
Materials/Grass4.tres
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@@ -0,0 +1,24 @@
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[gd_resource type="ShaderMaterial" format=3 uid="uid://0x17mj2v807r"]
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[ext_resource type="Shader" uid="uid://co2jw3fnyc6aa" path="res://Shaders/tree_leaves.gdshader" id="1_qx1eq"]
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[ext_resource type="Texture2D" uid="uid://32bpa4nk3av1" path="res://Assets/Textures/grass_round.png" id="2_wl0p2"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_qx1eq")
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shader_parameter/billboard_enabled = true
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shader_parameter/wind_enabled = false
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shader_parameter/base_color = Color(0.14700681, 0.45590013, 0.22758594, 1)
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shader_parameter/alpha_texture = ExtResource("2_wl0p2")
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shader_parameter/leaves_scale = 0.46
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shader_parameter/rotation_degrees = 180.0
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shader_parameter/texture_offset = Vector2(0, 0.155)
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shader_parameter/opacity = 1.0
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shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
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shader_parameter/height_min = 0.0
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shader_parameter/height_max = 5.0
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shader_parameter/shadow_intensity = 0.5
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shader_parameter/highlight_intensity = 0.0
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shader_parameter/light_steps = 10.0
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shader_parameter/random_mix = 0.010000000475
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shader_parameter/cast_shadow_strength = 0.6
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@@ -1,4 +1,23 @@
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://cit5uciejjoou"]
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[gd_resource type="ShaderMaterial" format=3 uid="uid://cit5uciejjoou"]
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[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_8emj4"]
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[resource]
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albedo_color = Color(0.26704487, 0.7575455, 0.30803806, 1)
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render_priority = 0
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shader = ExtResource("1_8emj4")
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shader_parameter/albedo_color = Color(0.22173214, 0.30581495, 0.10733434, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -1,9 +1,23 @@
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://768v64kvq6ho"]
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[gd_resource type="ShaderMaterial" format=3 uid="uid://768v64kvq6ho"]
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[ext_resource type="Texture2D" uid="uid://3ot7glyivagg" path="res://Assets/Textures/Texture_Sentiero.png" id="1_maih5"]
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[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="1_maih5"]
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[resource]
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albedo_color = Color(0.52536553, 0.3916154, 0.107899345, 1)
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albedo_texture = ExtResource("1_maih5")
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uv1_scale = Vector3(0.815, 0.7, 1)
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uv1_offset = Vector3(-0.555, 0, 0)
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render_priority = 0
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shader = ExtResource("1_maih5")
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shader_parameter/albedo_color = Color(0.42462158, 0.28316185, 0.14912051, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -8,7 +8,7 @@ render_priority = 0
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shader = ExtResource("1_528a5")
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shader_parameter/billboard_enabled = true
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shader_parameter/wind_enabled = true
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shader_parameter/base_color = Color(0.4862745, 0.54509807, 0.29803923, 1)
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shader_parameter/base_color = Color(0.3882353, 0.52156866, 0.20784314, 1)
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shader_parameter/alpha_texture = ExtResource("2_4d6mx")
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shader_parameter/leaves_scale = 0.5
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shader_parameter/rotation_degrees = 180.0
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