add wind + dust
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26
Scenes/Wind.tscn
Normal file
26
Scenes/Wind.tscn
Normal file
@@ -0,0 +1,26 @@
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[gd_scene format=3 uid="uid://btljgq47ug1g5"]
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[ext_resource type="Shader" uid="uid://ch7g8q4utqci8" path="res://Scenes/Wind.gdshader" id="1_ceua7"]
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[sub_resource type="TubeTrailMesh" id="TubeTrailMesh_d85b2"]
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custom_aabb = AABB(20, 20, 20, 0, 0, 0)
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radius = 0.04
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section_length = 0.5
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_uwdnm"]
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render_priority = 0
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shader = ExtResource("1_ceua7")
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shader_parameter/color = Color(1, 1, 1, 0.40392157)
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shader_parameter/fade_time = 5.0
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shader_parameter/time_scale = 3.0
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shader_parameter/wave_amplitude = 0.1
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shader_parameter/wave_frequency = 1.0
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shader_parameter/wave_length = 2.0
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shader_parameter/wave_count = 3.0
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shader_parameter/loop_radius = 0.0
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shader_parameter/loop_count = 0.0
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[node name="MeshInstance3D" type="MeshInstance3D" unique_id=202410879]
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transform = Transform3D(1, 0, 0, 0, -4.3711385e-08, -0.9999999, 0, 0.9999999, -4.3711385e-08, 0, 0, 0)
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mesh = SubResource("TubeTrailMesh_d85b2")
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surface_material_override/0 = SubResource("ShaderMaterial_uwdnm")
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