add blur - fog - dust
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14
Materials/Polvere atmosferica.tres
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14
Materials/Polvere atmosferica.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://codq5gx71rj4o"]
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[ext_resource type="Shader" uid="uid://svdmjppqell5" path="res://Scenes/PolvereAtmosferica.gdshader" id="1_ppnru"]
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[resource]
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shader = ExtResource("1_ppnru")
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shader_parameter/dust_color = Color(0.9999998, 0.7058353, 0.3872684, 0.6)
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shader_parameter/wind_velocity = Vector2(-1, -0.5)
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shader_parameter/wind_oscillation = 0.0150000007125
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shader_parameter/dust_speed = 0.15000000642648
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shader_parameter/size_min = 0.010000000475
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shader_parameter/size_max = 0.15000000642648
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shader_parameter/dust_density = 0.20000000880148
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shader_parameter/solid_core = 0.0
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