add cloud shadow - godrays

This commit is contained in:
Matteo Sonaglioni
2026-03-11 18:51:31 +01:00
parent 47380d3137
commit 609b70a114
44 changed files with 532 additions and 157 deletions

26
Materials/GodRays.tres Normal file
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[gd_resource type="ShaderMaterial" format=3 uid="uid://cwbxvmtih5wsc"]
[ext_resource type="Shader" uid="uid://dkmdtejrbks8n" path="res://Shaders/godrays.gdshader" id="1_pbkwa"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_xa3jw"]
noise_type = 3
seed = 4
frequency = 0.0096
metadata/_preview_in_3d_space_ = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_eyx0r"]
noise = SubResource("FastNoiseLite_xa3jw")
seamless = true
[resource]
render_priority = 0
shader = ExtResource("1_pbkwa")
shader_parameter/noise_texture = SubResource("NoiseTexture2D_eyx0r")
shader_parameter/ray_color = Color(1, 0.9, 0.7, 1)
shader_parameter/base_alpha = 1.0
shader_parameter/noise_stretching = 1.4890000232275
shader_parameter/noise_scale = 0.18500000552762
shader_parameter/scrolling_speed = Vector2(0, 0.05)
shader_parameter/depth_softness = 1.0
shader_parameter/edge_fade_power = 2.0
shader_parameter/intensity_multiplier = 0.5330000253175

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[gd_resource type="ShaderMaterial" format=3 uid="uid://cknq8qhom7ral"]
[ext_resource type="Shader" uid="uid://c0gopfoe0ij8g" path="res://Shaders/Shadow_postProcess.gdshader" id="1_23efu"]
[ext_resource type="FastNoiseLite" uid="uid://c0mtwrkptjcuw" path="res://Assets/Textures/Noise_Clouds.tres" id="2_n0ip8"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_5lko7"]
noise = ExtResource("2_n0ip8")
seamless = true
[resource]
render_priority = 0
shader = ExtResource("1_23efu")
shader_parameter/noise_texture = SubResource("NoiseTexture2D_5lko7")
shader_parameter/cloud_scale = 0.007000000332500001
shader_parameter/cloud_speed = 0.0030000001425
shader_parameter/direction = Vector2(1, 0.2)
shader_parameter/sun_angle = Vector2(0.5, 0.5)
shader_parameter/cloud_density = 0.400000019
shader_parameter/center_sharpness = 0.138000006555
shader_parameter/shadow_color = Color(0, 0, 0, 1)
shader_parameter/opacity_center = 0.5
shader_parameter/opacity_edge = 0.2
shader_parameter/fade_start = 150.0
shader_parameter/fade_end = 800.000035625
shader_parameter/height_fade_start = 10.0
shader_parameter/height_fade_end = 50.0