add cloud shadow - godrays
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26
Materials/GodRays.tres
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26
Materials/GodRays.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://cwbxvmtih5wsc"]
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[ext_resource type="Shader" uid="uid://dkmdtejrbks8n" path="res://Shaders/godrays.gdshader" id="1_pbkwa"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_xa3jw"]
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noise_type = 3
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seed = 4
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frequency = 0.0096
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metadata/_preview_in_3d_space_ = true
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_eyx0r"]
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noise = SubResource("FastNoiseLite_xa3jw")
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seamless = true
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[resource]
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render_priority = 0
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shader = ExtResource("1_pbkwa")
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_eyx0r")
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shader_parameter/ray_color = Color(1, 0.9, 0.7, 1)
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shader_parameter/base_alpha = 1.0
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shader_parameter/noise_stretching = 1.4890000232275
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shader_parameter/noise_scale = 0.18500000552762
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shader_parameter/scrolling_speed = Vector2(0, 0.05)
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shader_parameter/depth_softness = 1.0
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shader_parameter/edge_fade_power = 2.0
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shader_parameter/intensity_multiplier = 0.5330000253175
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26
Materials/ShadowPostProcess.tres
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26
Materials/ShadowPostProcess.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://cknq8qhom7ral"]
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[ext_resource type="Shader" uid="uid://c0gopfoe0ij8g" path="res://Shaders/Shadow_postProcess.gdshader" id="1_23efu"]
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[ext_resource type="FastNoiseLite" uid="uid://c0mtwrkptjcuw" path="res://Assets/Textures/Noise_Clouds.tres" id="2_n0ip8"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_5lko7"]
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noise = ExtResource("2_n0ip8")
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seamless = true
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[resource]
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render_priority = 0
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shader = ExtResource("1_23efu")
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_5lko7")
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shader_parameter/cloud_scale = 0.007000000332500001
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shader_parameter/cloud_speed = 0.0030000001425
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shader_parameter/direction = Vector2(1, 0.2)
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shader_parameter/sun_angle = Vector2(0.5, 0.5)
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shader_parameter/cloud_density = 0.400000019
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shader_parameter/center_sharpness = 0.138000006555
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shader_parameter/shadow_color = Color(0, 0, 0, 1)
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shader_parameter/opacity_center = 0.5
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shader_parameter/opacity_edge = 0.2
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shader_parameter/fade_start = 150.0
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shader_parameter/fade_end = 800.000035625
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shader_parameter/height_fade_start = 10.0
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shader_parameter/height_fade_end = 50.0
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