Add Procedural Map
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@@ -8,6 +8,7 @@ shader = ExtResource("1_ysg1u")
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shader_parameter/albedo_color = Color(0.08235294, 0.105882354, 0.10980392, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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@@ -25,6 +26,7 @@ shader = ExtResource("1_ysg1u")
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shader_parameter/albedo_color = Color(0.08061289, 0.10506997, 0.11154168, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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@@ -39,6 +41,7 @@ shader = ExtResource("1_ysg1u")
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shader_parameter/albedo_color = Color(0.2584173, 0.19781098, 0.10103748, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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@@ -56,6 +59,7 @@ shader = ExtResource("1_ysg1u")
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shader_parameter/albedo_color = Color(0.25882354, 0.19607843, 0.101960786, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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@@ -70,6 +74,7 @@ shader = ExtResource("1_ysg1u")
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shader_parameter/albedo_color = Color(0.22494644, 0.08867701, 0.01631488, 1)
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shader_parameter/use_texture = false
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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@@ -104,5 +109,6 @@ material_override = SubResource("ShaderMaterial_x2uev")
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mesh = SubResource("BoxMesh_ysg1u")
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[node name="MeshInstance3D5" type="MeshInstance3D" parent="." unique_id=1376217081]
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visible = false
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material_override = SubResource("ShaderMaterial_5u2u8")
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mesh = SubResource("BoxMesh_m6haf")
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