add fake shadow
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@@ -9,8 +9,23 @@ render_priority = 0
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shader = ExtResource("3_n4qy2")
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shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
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[sub_resource type="Gradient" id="Gradient_n4qy2"]
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offsets = PackedFloat32Array(0.9980237, 1)
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colors = PackedColorArray(0, 0, 0, 0.5882353, 0, 0, 0, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_0x3ja"]
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gradient = SubResource("Gradient_n4qy2")
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fill = 2
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fill_from = Vector2(0.5, 0.5)
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fill_to = Vector2(0.9017094, 0.12820514)
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[node name="HouseTest_4" unique_id=462882013 instance=ExtResource("1_03u1s")]
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[node name="Cube_008" parent="." index="0" unique_id=2087805025]
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material_override = ExtResource("2_n4qy2")
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material_overlay = SubResource("ShaderMaterial_0x3ja")
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[node name="Shadow" type="Decal" parent="." index="1" unique_id=30846848]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.059038162, 0, 0)
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size = Vector3(9, 0.5, 9)
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texture_albedo = SubResource("GradientTexture2D_0x3ja")
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