add fake shadow

This commit is contained in:
Matteo Sonaglioni
2026-03-16 00:47:06 +01:00
parent ccdfba2878
commit 461a08aa6d
31 changed files with 725 additions and 94 deletions

View File

@@ -0,0 +1,19 @@
shader_type spatial;
// "unshaded" rende il materiale immune alle altre luci della scena
render_mode unshaded, depth_draw_opaque;
uniform vec4 shadow_color : source_color = vec4(0.0, 0.0, 0.0, 0.6);
uniform float radius : hint_range(0.0, 1.0) = 0.45;
uniform float softness : hint_range(0.0, 1.0) = 0.1;
void fragment() {
// Calcola la distanza del pixel dal centro del piano (UV 0.5, 0.5)
float dist = distance(UV, vec2(0.5, 0.5));
// smoothstep crea una transizione morbida per i bordi dell'ombra
float mask = smoothstep(radius, radius - softness, dist);
// Applica il colore e gestisce la trasparenza usando la maschera
ALBEDO = shadow_color.rgb;
ALPHA = mask * shadow_color.a;
}