add fake shadow
This commit is contained in:
@@ -10,8 +10,10 @@
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[ext_resource type="PackedScene" uid="uid://bvynwhkogurml" path="res://Godrays_Scene.tscn" id="5_gwrkm"]
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[ext_resource type="Material" uid="uid://codq5gx71rj4o" path="res://Materials/Polvere atmosferica.tres" id="5_u10x4"]
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[ext_resource type="FastNoiseLite" uid="uid://c0mtwrkptjcuw" path="res://Assets/Textures/Noise_Clouds.tres" id="6_00nhk"]
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[ext_resource type="ArrayMesh" uid="uid://d3m8muh7jxu7s" path="res://Assets/Meshes/gpdrays_planes.obj" id="6_16mw0"]
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[ext_resource type="Texture2D" uid="uid://dxahudyvihk8b" path="res://Assets/Textures/Stars.png" id="6_jawsd"]
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[ext_resource type="Script" uid="uid://brcimd12tx3dm" path="res://Scripts/edge_detection_compositor.gd" id="7_4xv0h"]
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[ext_resource type="Shader" uid="uid://dkmdtejrbks8n" path="res://Shaders/godrays.gdshader" id="7_qdxup"]
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[ext_resource type="Texture2D" uid="uid://dey5onb6mwp3f" path="res://Assets/Textures/leaf_particle.png" id="7_vufuq"]
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[ext_resource type="Script" uid="uid://c5xr1w2tvcxl1" path="res://Scripts/generatore_bioma.gd" id="8_7j5hj"]
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[ext_resource type="Script" uid="uid://b8x6nf7u6iopv" path="res://Scripts/CameraMove.gd" id="8_17jdd"]
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@@ -51,6 +53,7 @@
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[ext_resource type="PackedScene" uid="uid://xebpudhewwwj" path="res://Scenes/Chunk_Scene/Chunk/Campagna/Chunk_C_L_2.tscn" id="35_n33lw"]
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[ext_resource type="Shader" uid="uid://bl1dwh2k06yy5" path="res://Shaders/Blur.gdshader" id="46_nonqo"]
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[ext_resource type="Shader" uid="uid://bttmyh64kihyr" path="res://Shaders/Nebbia2D.gdshader" id="47_7j5hj"]
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[ext_resource type="PackedScene" uid="uid://deoglbhviiria" path="res://Scenes/Chunk_Scene/Chunk/Campagna/chunk_c_x_1.tscn" id="50_6k3cw"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_10fbe"]
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noise = ExtResource("6_00nhk")
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@@ -90,18 +93,16 @@ background_mode = 2
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sky = SubResource("Sky_dhgqn")
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ambient_light_source = 2
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tonemap_mode = 2
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tonemap_exposure = 1.2
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ssao_enabled = true
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ssil_enabled = true
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glow_enabled = true
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glow_intensity = 0.4
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glow_strength = 0.8
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glow_strength = 0.65
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glow_bloom = 1.0
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fog_enabled = true
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fog_mode = 1
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fog_density = 0.05
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fog_sky_affect = 0.0
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volumetric_fog_length = 11.38
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volumetric_fog_ambient_inject = 0.27
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[sub_resource type="CompositorEffect" id="CompositorEffect_vufuq"]
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resource_local_to_scene = false
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@@ -322,6 +323,29 @@ initial_velocity_max = 6.0
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gravity = Vector3(0, 0, 0)
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color_ramp = SubResource("GradientTexture1D_on20a")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_xa3jw"]
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noise_type = 3
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seed = 4
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frequency = 0.0096
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metadata/_preview_in_3d_space_ = true
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_eyx0r"]
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noise = SubResource("FastNoiseLite_xa3jw")
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seamless = true
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_tbvi6"]
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render_priority = 0
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shader = ExtResource("7_qdxup")
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_eyx0r")
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shader_parameter/ray_color = Color(0.99999994, 0.782454, 0.2698755, 1)
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shader_parameter/base_alpha = 1.0
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shader_parameter/noise_stretching = 3.17200010317
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shader_parameter/noise_scale = 1.0
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shader_parameter/scrolling_speed = Vector2(-0.15, 0)
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shader_parameter/depth_softness = 1.0
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shader_parameter/edge_fade_power = 2.0
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shader_parameter/intensity_multiplier = 0.03600000171
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[sub_resource type="Curve3D" id="Curve3D_bedag"]
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closed = true
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bake_interval = 150.82
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@@ -479,6 +503,9 @@ shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -496,6 +523,9 @@ shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -613,6 +643,9 @@ shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -630,6 +663,9 @@ shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -749,6 +785,8 @@ script = ExtResource("1_cr3ar")
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color_mattina = Color(0.9342753, 0.77912414, 0.6057529, 1)
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color_pomeriggio = Color(0.9485261, 0.6254264, 0.38133258, 1)
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color_notte = Color(0.18353948, 0.18552834, 0.48496485, 1)
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rotazione_sole_mattina = Vector3(-66, 85, 0)
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rotazione_sole_notte = Vector3(-66, 85, 0)
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esposizione_mattina = 0.8
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esposizione_pomeriggio = 0.7
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esposizione_notte = 0.9
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@@ -767,7 +805,7 @@ colore_nebbia_pomeriggio = Color(0.9627952, 0.5901167, 0.75933033, 1)
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densita_nebbia_mattina = 0.02
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densita_nebbia_pomeriggio = 0.04
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bloom_mattina = 0.4
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bloom_notte = 0.8
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bloom_notte = 0.6
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energia_luce_notte = 0.6
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materiale_nebbia = ExtResource("2_4xv0h")
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materiale_pioggia_gocce = ExtResource("3_4wepm")
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@@ -786,8 +824,8 @@ godray_spawn_offset = Vector3(20, 80, 20)
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godray_rotation_degrees = Vector3(50, 30, 0)
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godray_scale = Vector3(2, 25, 50)
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particelle_lucciole = NodePath("SubViewportContainer/SubViewport/World/Camere/CameraPivot/Lucciole")
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quantita_lucciole = 400
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raggio_spawn_lucciole = 40.0
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quantita_lucciole = 550
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raggio_spawn_lucciole = 60.0
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particelle_vento = NodePath("SubViewportContainer/SubViewport/World/Camere/CameraPivot/Wind")
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quantita_vento = 50
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bottone_neve = NodePath("CanvasLayer/CheckButtonNeve")
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@@ -834,11 +872,14 @@ light_energy = 0.0
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shadow_enabled = true
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=789046128]
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transform = Transform3D(0.4848096, 0.6108477, 0.62595904, -6.256785e-08, -0.71569276, 0.6984152, 0.8746197, -0.33859846, -0.34697473, 0, 4.540125, 24.469929)
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transform = Transform3D(0.08715579, -0.91147786, 0.4020097, 0, 0.4035453, 0.91495955, -0.99619454, -0.07974404, 0.035171315, 0, 0, 0)
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light_indirect_energy = 0.0
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light_volumetric_fog_energy = 0.0
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shadow_enabled = true
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shadow_bias = 0.2
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shadow_opacity = 0.9
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shadow_blur = 0.2
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shadow_normal_bias = 0.0
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shadow_opacity = 0.97
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shadow_blur = 0.4
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directional_shadow_mode = 0
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directional_shadow_fade_start = 0.9
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@@ -871,6 +912,7 @@ script = ExtResource("8_7j5hj")
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path_treno = NodePath("../Path3D")
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bioma_campagna = Array[PackedScene]([ExtResource("35_n33lw")])
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bioma_foresta = Array[PackedScene]([ExtResource("20_00nhk")])
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raggio_visivo = 4
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scala_distretti = 0.08
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[node name="MainMap" parent="SubViewportContainer/SubViewport/World" unique_id=1895741703 instance=ExtResource("8_bedag")]
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@@ -978,13 +1020,13 @@ skeleton = NodePath("../../../../../..")
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surface_material_override/0 = SubResource("ShaderMaterial_xjipq")
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[node name="Fog" type="MeshInstance3D" parent="SubViewportContainer/SubViewport/World/Camere/CameraPivot" unique_id=1575620825]
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transform = Transform3D(-0.00869238, -0.66189253, 16.6858, 0.2884251, 28.964518, 0.89438576, -85.35571, 20.688793, -0.20234363, -30.12199, 5.3996053, 49.111935)
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transform = Transform3D(-0.008675572, -0.67532605, 44.935955, 0.2878669, 29.552338, 2.4086356, -85.190544, 21.108652, -0.54492366, -47.215515, 5.399597, 49.11187)
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mesh = SubResource("PlaneMesh_gsfny")
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skeleton = NodePath("../../../../../..")
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surface_material_override/0 = ExtResource("2_4xv0h")
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[node name="Fog2" type="MeshInstance3D" parent="SubViewportContainer/SubViewport/World/Camere/CameraPivot" unique_id=567097306]
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transform = Transform3D(-0.00869238, -0.66189253, 16.6858, 0.28842452, 28.964481, 0.8943846, -85.35557, 20.688757, -0.20234334, 22.599558, 6.179737, 49.908066)
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transform = Transform3D(-0.008677567, -0.6737314, 41.582806, 0.28793296, 29.482548, 2.228902, -85.2101, 21.0588, -0.50426126, 51.961967, 6.179736, 49.90806)
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mesh = SubResource("PlaneMesh_gsfny")
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skeleton = NodePath("../../../../../..")
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surface_material_override/0 = ExtResource("2_4xv0h")
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@@ -1007,12 +1049,19 @@ process_material = SubResource("ParticleProcessMaterial_6k3cw")
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draw_pass_1 = ExtResource("21_l1dl0")
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[node name="CameraIso" type="Camera3D" parent="SubViewportContainer/SubViewport/World/Camere/CameraPivot" unique_id=375499667]
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transform = Transform3D(0.5778576, -0.57709634, 0.57709634, 0, 0.7071067, 0.7071067, -0.8161376, -0.408607, 0.408607, 231.45, 290, 173.79)
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transform = Transform3D(0.5778576, -0.57709634, 0.5770964, 0, 0.70710677, 0.7071067, -0.8161376, -0.40860698, 0.408607, 231.45, 290, 173.79)
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projection = 1
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size = 35.0
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near = 0.001
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far = 500.0
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[node name="Godrays" type="MeshInstance3D" parent="SubViewportContainer/SubViewport/World/Camere/CameraPivot" unique_id=1427419882]
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transform = Transform3D(-0.67549545, -2.1963887, -1.0475811, -0.5471906, 0.28750744, 1.6396307, -0.3011426, 4.4043226, -0.62945014, -14.547424, 12.248147, -19.129498)
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visible = false
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mesh = ExtResource("6_16mw0")
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skeleton = NodePath("../../../../../../DirectionalLight3D")
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surface_material_override/0 = SubResource("ShaderMaterial_tbvi6")
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[node name="Path3D" type="Path3D" parent="SubViewportContainer/SubViewport/World" unique_id=335893914 node_paths=PackedStringArray("gruppo_camere")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.7547531, 9.898563)
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curve = SubResource("Curve3D_bedag")
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@@ -20917,6 +20966,20 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.7385445, 0, 43.8387)
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[node name="SK_Mannequin2" parent="SubViewportContainer/SubViewport/World" unique_id=24662648 instance=ExtResource("34_3nw1o")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.9180713, 0, 29.270012)
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[node name="Chunk_C_X_4" parent="SubViewportContainer/SubViewport/World" unique_id=1284797159 instance=ExtResource("50_6k3cw")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -80, 5, 140)
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nord = false
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est = false
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sud = false
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ovest = false
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[node name="Chunk_C_X_2" parent="SubViewportContainer/SubViewport/World" unique_id=1326892054 instance=ExtResource("50_6k3cw")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -100, 10, 140)
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nord = false
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est = false
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sud = false
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ovest = false
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[node name="ScreenEffect" type="CanvasLayer" parent="SubViewportContainer/SubViewport" unique_id=1639236585]
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layer = 2
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