add fake shadow
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@@ -5,6 +5,16 @@
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[ext_resource type="Shader" uid="uid://do0tct77dfhef" path="res://Shaders/snow.gdshader" id="2_wanxj"]
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[ext_resource type="Material" uid="uid://dbmyfi5t0yfy" path="res://Materials/House_Emissiv.tres" id="3_n3fsy"]
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[sub_resource type="Gradient" id="Gradient_n4qy2"]
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offsets = PackedFloat32Array(0.9980237, 1)
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colors = PackedColorArray(0, 0, 0, 0.5882353, 0, 0, 0, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_wanxj"]
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gradient = SubResource("Gradient_n4qy2")
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fill = 2
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fill_from = Vector2(0.5, 0.5)
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fill_to = Vector2(0.9017094, 0.12820514)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_fprka"]
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render_priority = 0
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shader = ExtResource("2_wanxj")
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@@ -12,7 +22,12 @@ shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
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[node name="House_XL_4" unique_id=1350238174 instance=ExtResource("1_r3art")]
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[node name="House_XL_4" parent="." index="0" unique_id=479839665]
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[node name="Shadow" type="Decal" parent="." index="0" unique_id=705347391]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.15501308)
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size = Vector3(9, 0.5, 9)
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texture_albedo = SubResource("GradientTexture2D_wanxj")
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[node name="House_XL_4" parent="." index="1" unique_id=479839665]
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material_overlay = SubResource("ShaderMaterial_fprka")
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surface_material_override/0 = ExtResource("2_mswf7")
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surface_material_override/1 = ExtResource("3_n3fsy")
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