add fake shadow
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@@ -2,7 +2,7 @@
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[ext_resource type="PackedScene" uid="uid://d3loscamahf5y" path="res://Assets/Meshes/Chunk/Bioma_C/Chunk_C_E_1.fbx" id="1_jpp2r"]
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[ext_resource type="Script" uid="uid://byluxssk112ca" path="res://Scripts/info_chunk.gd" id="2_02kkq"]
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[ext_resource type="Material" uid="uid://cit5uciejjoou" path="res://Materials/Grass_Chunk.tres" id="3_sf2c4"]
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[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="3_wr3vc"]
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[ext_resource type="PackedScene" uid="uid://8jtrp8ckqf1a" path="res://Scenes/Chunk_Scene/House/House_muraglione.tscn" id="4_lunjj"]
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[ext_resource type="PackedScene" uid="uid://5sod22d0vnip" path="res://Scenes/Chunk_Scene/House/House_XL_4.tscn" id="5_tf2ul"]
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[ext_resource type="PackedScene" uid="uid://birttctl11th8" path="res://Scenes/Chunk_Scene/Chunk/Campagna/chunk_c_l_1.tscn" id="6_4h5ax"]
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@@ -14,6 +14,26 @@
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[ext_resource type="PackedScene" uid="uid://4iye3qapad4y" path="res://Scenes/Test/Colonnina_Blockout.tscn" id="11_4n1py"]
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[ext_resource type="PackedScene" uid="uid://bfvtlpkcnbgke" path="res://Scenes/Chunk_Scene/BordiSentiero/Bordi_sentiero_Rettilineo.tscn" id="12_rrcoc"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_sqcol"]
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render_priority = 0
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shader = ExtResource("3_wr3vc")
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shader_parameter/albedo_color = Color(0.16470589, 0.50980395, 0.21960784, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_fim7w"]
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render_priority = 0
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shader = ExtResource("7_wr3vc")
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@@ -119,7 +139,7 @@ est = true
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ovest = true
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[node name="Chunk_026" parent="." index="0" unique_id=1559745184]
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material_override = ExtResource("3_sf2c4")
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material_override = SubResource("ShaderMaterial_sqcol")
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[node name="House_Muraglione" parent="." index="1" unique_id=1060427946 instance=ExtResource("4_lunjj")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, -0.891696)
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