add fake shadow
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@@ -22,7 +22,7 @@ shader_parameter/shadow_intensity = 0.730000034675
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shader_parameter/highlight_intensity = 0.0
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shader_parameter/light_steps = 10.0
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shader_parameter/random_mix = 0.10000000475
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shader_parameter/cast_shadow_strength = 1.0
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shader_parameter/cast_shadow_strength = 0.6
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[sub_resource type="PlaneMesh" id="PlaneMesh_x5qqn"]
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center_offset = Vector3(-0.85, 0, 0)
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@@ -51,7 +51,7 @@ shader_parameter/shadow_intensity = 0.730000034675
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shader_parameter/highlight_intensity = 0.0
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shader_parameter/light_steps = 10.0
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shader_parameter/random_mix = 0.182000008645
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shader_parameter/cast_shadow_strength = 1.0
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shader_parameter/cast_shadow_strength = 0.6
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[sub_resource type="MultiMesh" id="MultiMesh_oq3do"]
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transform_format = 1
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