add fake shadow

This commit is contained in:
Matteo Sonaglioni
2026-03-16 00:47:06 +01:00
parent ccdfba2878
commit 461a08aa6d
31 changed files with 725 additions and 94 deletions

View File

@@ -1,8 +1,8 @@
[gd_scene format=3 uid="uid://rhehrw5oipc4"]
[ext_resource type="PackedScene" uid="uid://0uakvynj7hyp" path="res://Assets/Meshes/Chunk/Rotaie/Chunk_Curva_1.fbx" id="1_rsn8b"]
[ext_resource type="Material" uid="uid://cit5uciejjoou" path="res://Materials/Grass_Chunk.tres" id="2_024mu"]
[ext_resource type="Shader" uid="uid://do0tct77dfhef" path="res://Shaders/snow.gdshader" id="2_nw560"]
[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="3_nw560"]
[ext_resource type="Texture2D" uid="uid://3ot7glyivagg" path="res://Assets/Textures/Texture_Sentiero.png" id="4_nw560"]
[ext_resource type="PackedScene" uid="uid://jj15telqu3rp" path="res://Scenes/Test/Grass_Test.tscn" id="4_one63"]
[ext_resource type="PackedScene" uid="uid://bfvtlpkcnbgke" path="res://Scenes/Chunk_Scene/BordiSentiero/Bordi_sentiero_Rettilineo.tscn" id="5_nw560"]
@@ -12,6 +12,26 @@ render_priority = 0
shader = ExtResource("2_nw560")
shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_dibca"]
render_priority = 0
shader = ExtResource("3_nw560")
shader_parameter/albedo_color = Color(0.33333334, 0.3764706, 0.1882353, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/specular_size = 60.0
shader_parameter/specular_softness = 0.01
shader_parameter/specular_intensity_multiplier = 0.5
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_stvfq"]
albedo_color = Color(0.9811998, 0.8347986, 0.569528, 1)
albedo_texture = ExtResource("4_nw560")
@@ -25,7 +45,7 @@ size = Vector3(20, 10, 20)
[node name="Chunk_052" parent="." index="0" unique_id=2099348783]
material_overlay = SubResource("ShaderMaterial_stvfq")
surface_material_override/0 = ExtResource("2_024mu")
surface_material_override/0 = SubResource("ShaderMaterial_dibca")
surface_material_override/1 = SubResource("StandardMaterial3D_stvfq")
[node name="Punto_1" type="Marker3D" parent="." index="1" unique_id=663165533]