add fake shadow
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@@ -8,10 +8,16 @@ shader = ExtResource("1_gtyqp")
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shader_parameter/albedo_color = Color(0.40934297, 0.38911393, 0.34586716, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 5.0
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shader_parameter/light_steps = 5.0
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shader_parameter/step_softness = 0.00999999977648
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/specular_size = 60.0
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shader_parameter/specular_softness = 0.01
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shader_parameter/specular_intensity_multiplier = 0.5
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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