add snow
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21
Materials/Snow.tres
Normal file
21
Materials/Snow.tres
Normal file
@@ -0,0 +1,21 @@
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[gd_resource type="ParticleProcessMaterial" format=3 uid="uid://c0hckftuuyag0"]
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[sub_resource type="Gradient" id="Gradient_l1dl0"]
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offsets = PackedFloat32Array(0, 0.4854651, 1)
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colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_kjb07"]
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gradient = SubResource("Gradient_l1dl0")
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[resource]
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particle_flag_align_y = true
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emission_shape_scale = Vector3(50, 10, 50)
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emission_shape = 3
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emission_box_extents = Vector3(1, 1, 1)
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direction = Vector3(0, -1, 0)
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spread = 0.0
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initial_velocity_min = 2.5
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initial_velocity_max = 5.0
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gravity = Vector3(0, -2, 0)
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scale_max = 10.0
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color_ramp = SubResource("GradientTexture1D_kjb07")
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