add final godrays
This commit is contained in:
@@ -16,11 +16,11 @@ seamless = true
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_pbkwa")
|
||||
shader_parameter/noise_texture = SubResource("NoiseTexture2D_eyx0r")
|
||||
shader_parameter/ray_color = Color(1, 0.9, 0.7, 1)
|
||||
shader_parameter/ray_color = Color(0.99999994, 0.782454, 0.2698755, 1)
|
||||
shader_parameter/base_alpha = 1.0
|
||||
shader_parameter/noise_stretching = 1.4890000232275
|
||||
shader_parameter/noise_scale = 0.18500000552762
|
||||
shader_parameter/scrolling_speed = Vector2(0, 0.05)
|
||||
shader_parameter/noise_stretching = 3.17200010317
|
||||
shader_parameter/noise_scale = 1.0
|
||||
shader_parameter/scrolling_speed = Vector2(0, 0.15)
|
||||
shader_parameter/depth_softness = 1.0
|
||||
shader_parameter/edge_fade_power = 2.0
|
||||
shader_parameter/intensity_multiplier = 0.5330000253175
|
||||
|
||||
Reference in New Issue
Block a user