add final godrays
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@@ -16,11 +16,11 @@ seamless = true
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render_priority = 0
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shader = ExtResource("1_pbkwa")
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_eyx0r")
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shader_parameter/ray_color = Color(1, 0.9, 0.7, 1)
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shader_parameter/ray_color = Color(0.99999994, 0.782454, 0.2698755, 1)
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shader_parameter/base_alpha = 1.0
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shader_parameter/noise_stretching = 1.4890000232275
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shader_parameter/noise_scale = 0.18500000552762
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shader_parameter/scrolling_speed = Vector2(0, 0.05)
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shader_parameter/noise_stretching = 3.17200010317
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shader_parameter/noise_scale = 1.0
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shader_parameter/scrolling_speed = Vector2(0, 0.15)
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shader_parameter/depth_softness = 1.0
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shader_parameter/edge_fade_power = 2.0
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shader_parameter/intensity_multiplier = 0.5330000253175
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@@ -11,7 +11,7 @@ seamless = true
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render_priority = 0
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shader = ExtResource("1_23efu")
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shader_parameter/noise_texture = SubResource("NoiseTexture2D_5lko7")
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shader_parameter/cloud_scale = 0.007000000332500001
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shader_parameter/cloud_scale = 0.0070000003325
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shader_parameter/cloud_speed = 0.0030000001425
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shader_parameter/direction = Vector2(1, 0.2)
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shader_parameter/sun_angle = Vector2(0.5, 0.5)
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