Water Shader

This commit is contained in:
Matteo Sonaglioni
2026-03-22 19:09:31 +01:00
parent 3d7af76005
commit 1f56b8c5d8
8 changed files with 173 additions and 68 deletions

View File

@@ -795,6 +795,10 @@ grad_bot_pomeriggio = Color(0.24934003, 0.018751867, 0.042065084, 1)
intensita_grad_mattina = 0.1
intensita_grad_pomeriggio = 0.1
intensita_grad_notte = 0.5
acqua_deep_mattina = Color(0.3352648, 0.65417206, 0.5294135, 1)
acqua_deep_pomeriggio = Color(0.5794799, 0.5151877, 0.28847608, 1)
acqua_deep_notte = Color(0.4806739, 0.45400572, 0.6938672, 1)
oscuramento_acqua_pioggia = 0.7
colore_nebbia_pomeriggio = Color(0.9627952, 0.5901167, 0.75933033, 1)
densita_nebbia_mattina = 0.01
densita_nebbia_pomeriggio = 0.02
@@ -871,12 +875,12 @@ transform = Transform3D(0.08715579, -0.91147786, 0.4020097, 0, 0.4035453, 0.9149
light_indirect_energy = 0.0
light_volumetric_fog_energy = 0.0
shadow_enabled = true
shadow_bias = 0.2
shadow_bias = 0.03
shadow_normal_bias = 0.0
shadow_opacity = 0.97
shadow_opacity = 0.98
shadow_blur = 2.0
directional_shadow_mode = 0
directional_shadow_fade_start = 0.9
directional_shadow_fade_start = 0.647
directional_shadow_max_distance = 200.0
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=395116482]
environment = SubResource("Environment_igfsh")