Water Shader
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@@ -795,6 +795,10 @@ grad_bot_pomeriggio = Color(0.24934003, 0.018751867, 0.042065084, 1)
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intensita_grad_mattina = 0.1
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intensita_grad_pomeriggio = 0.1
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intensita_grad_notte = 0.5
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acqua_deep_mattina = Color(0.3352648, 0.65417206, 0.5294135, 1)
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acqua_deep_pomeriggio = Color(0.5794799, 0.5151877, 0.28847608, 1)
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acqua_deep_notte = Color(0.4806739, 0.45400572, 0.6938672, 1)
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oscuramento_acqua_pioggia = 0.7
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colore_nebbia_pomeriggio = Color(0.9627952, 0.5901167, 0.75933033, 1)
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densita_nebbia_mattina = 0.01
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densita_nebbia_pomeriggio = 0.02
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@@ -871,12 +875,12 @@ transform = Transform3D(0.08715579, -0.91147786, 0.4020097, 0, 0.4035453, 0.9149
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light_indirect_energy = 0.0
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light_volumetric_fog_energy = 0.0
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shadow_enabled = true
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shadow_bias = 0.2
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shadow_bias = 0.03
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shadow_normal_bias = 0.0
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shadow_opacity = 0.97
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shadow_opacity = 0.98
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shadow_blur = 2.0
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directional_shadow_mode = 0
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directional_shadow_fade_start = 0.9
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directional_shadow_fade_start = 0.647
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directional_shadow_max_distance = 200.0
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=395116482]
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environment = SubResource("Environment_igfsh")
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