Water Shader

This commit is contained in:
Matteo Sonaglioni
2026-03-22 19:09:31 +01:00
parent 3d7af76005
commit 1f56b8c5d8
8 changed files with 173 additions and 68 deletions

View File

@@ -0,0 +1,52 @@
[gd_scene format=3 uid="uid://bgb4pfflokl5s"]
[ext_resource type="PackedScene" uid="uid://e5pjghlvgxrv" path="res://Assets/Meshes/Chunk/Prop/PaloLuce.fbx" id="1_jxwpf"]
[ext_resource type="Shader" uid="uid://c0dy1aqj1b4q3" path="res://Shaders/trunk_shader.gdshader" id="2_3fmep"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wpudh"]
render_priority = 0
shader = ExtResource("2_3fmep")
shader_parameter/albedo_color = Color(0.35906908, 0.35906908, 0.35906908, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_q1sqc"]
render_priority = 0
shader = ExtResource("2_3fmep")
shader_parameter/albedo_color = Color(0.35056442, 0.17908111, 0.051149555, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[node name="PaloLuce" unique_id=1542979535 instance=ExtResource("1_jxwpf")]
[node name="Cube" parent="." index="0" unique_id=885327009]
surface_material_override/0 = SubResource("ShaderMaterial_wpudh")
surface_material_override/1 = SubResource("ShaderMaterial_q1sqc")