Water Shader
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@@ -9,7 +9,7 @@ noise = SubResource("FastNoiseLite_oqwsk")
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seamless = true
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[resource]
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render_priority = 0
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render_priority = 2
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shader = ExtResource("1_340tl")
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shader_parameter/fog_noise = SubResource("NoiseTexture2D_8vrnd")
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shader_parameter/use_red_as_alpha = true
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