Water Shader
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@@ -9,7 +9,7 @@ noise = SubResource("FastNoiseLite_oqwsk")
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seamless = true
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[resource]
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render_priority = 0
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render_priority = 2
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shader = ExtResource("1_340tl")
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shader_parameter/fog_noise = SubResource("NoiseTexture2D_8vrnd")
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shader_parameter/use_red_as_alpha = true
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@@ -6,14 +6,14 @@
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render_priority = 1
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shader = ExtResource("1_hul6x")
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shader_parameter/deep_water_color = Color(0.22383842, 0.51606375, 0.43509763, 1)
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shader_parameter/shallow_water_color = Color(0.27134022, 0.43638897, 0.337778, 1)
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shader_parameter/shallow_water_color = Color(0, 0.4, 0.7, 1)
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shader_parameter/beer_law_factor = 5.0
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shader_parameter/reflection_strength = 0.6
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shader_parameter/reflection_offset = 0.01100002427250002
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shader_parameter/reflection_strength = 0.400000019
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shader_parameter/reflection_offset = 2.3749999966682367e-08
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shader_parameter/reflection_stretch = 0.05600005015999998
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shader_parameter/max_reflection_distance = 3.0000001392401203
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shader_parameter/ripple_color = Color(1, 1, 1, 1)
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shader_parameter/ripple_density = 0.050000002375
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shader_parameter/ripple_density = 0.02000000095
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shader_parameter/ripple_scale = 2.00000007125
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shader_parameter/ripple_speed = 0.60000002524012
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shader_parameter/ripple_thickness = 0.02800000133
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shader_parameter/ripple_thickness = 0.06000000285
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