Water Shader

This commit is contained in:
Matteo Sonaglioni
2026-03-22 19:09:31 +01:00
parent 3d7af76005
commit 1f56b8c5d8
8 changed files with 173 additions and 68 deletions

View File

@@ -9,7 +9,7 @@ noise = SubResource("FastNoiseLite_oqwsk")
seamless = true
[resource]
render_priority = 0
render_priority = 2
shader = ExtResource("1_340tl")
shader_parameter/fog_noise = SubResource("NoiseTexture2D_8vrnd")
shader_parameter/use_red_as_alpha = true

View File

@@ -6,14 +6,14 @@
render_priority = 1
shader = ExtResource("1_hul6x")
shader_parameter/deep_water_color = Color(0.22383842, 0.51606375, 0.43509763, 1)
shader_parameter/shallow_water_color = Color(0.27134022, 0.43638897, 0.337778, 1)
shader_parameter/shallow_water_color = Color(0, 0.4, 0.7, 1)
shader_parameter/beer_law_factor = 5.0
shader_parameter/reflection_strength = 0.6
shader_parameter/reflection_offset = 0.01100002427250002
shader_parameter/reflection_strength = 0.400000019
shader_parameter/reflection_offset = 2.3749999966682367e-08
shader_parameter/reflection_stretch = 0.05600005015999998
shader_parameter/max_reflection_distance = 3.0000001392401203
shader_parameter/ripple_color = Color(1, 1, 1, 1)
shader_parameter/ripple_density = 0.050000002375
shader_parameter/ripple_density = 0.02000000095
shader_parameter/ripple_scale = 2.00000007125
shader_parameter/ripple_speed = 0.60000002524012
shader_parameter/ripple_thickness = 0.02800000133
shader_parameter/ripple_thickness = 0.06000000285