[gd_resource type="ShaderMaterial" format=3 uid="uid://codq5gx71rj4o"]

[ext_resource type="Shader" uid="uid://svdmjppqell5" path="res://Shaders/PolvereAtmosferica.gdshader" id="1_ppnru"]

[resource]
shader = ExtResource("1_ppnru")
shader_parameter/dust_color = Color(0.9999998, 0.7058353, 0.3872684, 0.6)
shader_parameter/wind_velocity = Vector2(-1, -0.5)
shader_parameter/wind_oscillation = 0.0150000007125
shader_parameter/dust_speed = 0.15000000642648
shader_parameter/size_min = 0.010000000475
shader_parameter/size_max = 0.15000000642648
shader_parameter/dust_density = 0.20000000880148
shader_parameter/solid_core = 0.0
