[gd_resource type="ShaderMaterial" format=3 uid="uid://0eenjgyf3eod"]

[ext_resource type="Shader" uid="uid://cglb64vpwpgpu" path="res://Shaders/Water2.gdshader" id="1_7u5yi"]

[sub_resource type="FastNoiseLite" id="FastNoiseLite_80fwj"]
noise_type = 2
frequency = 0.0073
fractal_type = 0

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_xjipq"]
noise = SubResource("FastNoiseLite_80fwj")
seamless = true

[resource]
render_priority = 0
shader = ExtResource("1_7u5yi")
shader_parameter/deep_water_color = Color(3.272891e-06, 0.45801657, 0.7807932, 1)
shader_parameter/shallow_water_color = Color(1.6171933e-05, 0.4858659, 0.8463654, 1)
shader_parameter/beer_law_factor = 5.0
shader_parameter/shore_foam_color = Color(1, 1, 1, 1)
shader_parameter/crest_foam_color = Color(0.5127949, 0.7491377, 1, 1)
shader_parameter/shore_foam_distance = 2.15600010241
shader_parameter/wave_rotation = 3.154000149815
shader_parameter/wave_height = 0.50000002375
shader_parameter/wave_frequency = 5.0
shader_parameter/wave_speed = 2.0
shader_parameter/wave_distortion = 0.400000019
shader_parameter/noise_texture = SubResource("NoiseTexture2D_xjipq")
