[gd_resource type="ShaderMaterial" format=3 uid="uid://cudoptcrtgl7u"]

[ext_resource type="Shader" uid="uid://co2jw3fnyc6aa" path="res://Shaders/tree_leaves.gdshader" id="1_528a5"]
[ext_resource type="Texture2D" uid="uid://32bpa4nk3av1" path="res://Assets/Textures/grass_round.png" id="2_4d6mx"]

[resource]
render_priority = 0
shader = ExtResource("1_528a5")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = true
shader_parameter/base_color = Color(0.19607843, 0.6117647, 0.26666668, 1)
shader_parameter/alpha_texture = ExtResource("2_4d6mx")
shader_parameter/leaves_scale = 0.5
shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.5
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.010000000475
shader_parameter/cast_shadow_strength = 0.6
