[gd_resource type="ParticleProcessMaterial" format=3 uid="uid://c0hckftuuyag0"]

[sub_resource type="Gradient" id="Gradient_l1dl0"]
offsets = PackedFloat32Array(0, 0.4854651, 1)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_kjb07"]
gradient = SubResource("Gradient_l1dl0")

[resource]
particle_flag_align_y = true
emission_shape_scale = Vector3(50, 10, 50)
emission_shape = 3
emission_box_extents = Vector3(1, 1, 1)
direction = Vector3(0, -1, 0)
spread = 0.0
initial_velocity_min = 2.5
initial_velocity_max = 5.0
gravity = Vector3(0, -2, 0)
scale_max = 10.0
color_ramp = SubResource("GradientTexture1D_kjb07")
