[remap]

importer="glsl"
type="RDShaderFile"
uid="uid://bf6t4khabmln0"
path="res://.godot/imported/edge_detection_shader.glsl-d1343af904ad9617c7e51c484de26b28.res"

[deps]

source_file="res://Shaders/PostProcessing/edge_detection_shader.glsl"
dest_files=["res://.godot/imported/edge_detection_shader.glsl-d1343af904ad9617c7e51c484de26b28.res"]

[params]

