Select/hover tetramino with Area3D signal
This commit is contained in:
@@ -1,19 +1,22 @@
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# Tetromino Selector System
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## Overview
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Adds interactive tetromino selection and repositioning during gameplay. Players can select already-placed tetrominoes, move them, rotate them, and place them in new positions.
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Adds interactive tetromino selection and repositioning during gameplay. Players can select already-
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placed tetrominoes, move them, rotate them, and place them in new positions.
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## Components
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### 1. TetrominoSelector (scripts/tetromino_selector.gd)
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Main controller for tetromino selection logic.
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**Features:**
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- Raycast-based tetromino detection on left-click
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- Ghost mode visualization (semi-transparent)
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- Raycast-based tetromino detection on left-click from camera to world
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- Real-time position tracking with mouse movement
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- Rotation with spacebar (45° increments)
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- Ghost mode visualization (semi-transparent)
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- Placement validation using board manager
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- Rotation with spacebar (45° increments)
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- Cancellation with right-click or ESC key
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**Signals:**
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@@ -78,12 +81,12 @@ Added collision detection for raycast selection.
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- Player left-clicks to place
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- Selector validates placement using BoardManager3D._can_place_tetromino()
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- If valid:
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- Updates board manager occupied cells
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- Tetromino exits ghost mode
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- Signals emit `selection_placed`
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- Updates board manager occupied cells
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- Tetromino exits ghost mode
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- Signals emit `selection_placed`
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- If invalid:
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- Tetromino snaps back to original position
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- Reverts to original rotation
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- Tetromino snaps back to original position
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- Reverts to original rotation
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5. **Cancellation**
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- Player right-clicks or presses ESC
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Binary file not shown.
BIN
assets/models/MSH_T_Corta.res
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BIN
assets/models/MSH_T_Corta.res
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@@ -1,7 +1,9 @@
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[gd_resource type="Resource" script_class="TetrominoDefinition" load_steps=2 format=3 uid="uid://curn7voye0ewx"]
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[gd_resource type="Resource" script_class="TetrominoDefinition" load_steps=3 format=3 uid="uid://curn7voye0ewx"]
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[ext_resource type="Script" uid="uid://p168a1urs4im" path="res://scripts/tetromino_definition.gd" id="1_suu2q"]
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[ext_resource type="ArrayMesh" uid="uid://dev1jigsm4i4e" path="res://assets/models/MSH_1x2_Orizzontale.res" id="1_tot0g"]
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[resource]
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script = ExtResource("1_suu2q")
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mesh = ExtResource("1_tot0g")
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metadata/_custom_type_script = "uid://p168a1urs4im"
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9
resources/data/tetrominos/t_piece.tres
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9
resources/data/tetrominos/t_piece.tres
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@@ -0,0 +1,9 @@
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[gd_resource type="Resource" script_class="TetrominoDefinition" load_steps=3 format=3 uid="uid://cqgsjnof4dly0"]
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[ext_resource type="Script" uid="uid://p168a1urs4im" path="res://scripts/tetromino_definition.gd" id="1_0geyk"]
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[ext_resource type="ArrayMesh" uid="uid://5jb2cluw5746" path="res://assets/models/MSH_T_Corta.res" id="1_il264"]
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[resource]
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script = ExtResource("1_0geyk")
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mesh = ExtResource("1_il264")
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metadata/_custom_type_script = "uid://p168a1urs4im"
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=5 format=3 uid="uid://j3vihw63lw7q"]
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[gd_scene load_steps=6 format=3 uid="uid://j3vihw63lw7q"]
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[ext_resource type="Script" uid="uid://bvxt8mmibr1uj" path="res://scripts/board_manager.gd" id="1_jnyf0"]
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[ext_resource type="PackedScene" uid="uid://btdnshtrnejt" path="res://scenes/board/tetromino.tscn" id="2_jnyf0"]
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[ext_resource type="Script" uid="uid://bv7xi75mklk7d" path="res://scripts/tetromino_selector.gd" id="3_jnyf0"]
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[ext_resource type="Resource" uid="uid://cqgsjnof4dly0" path="res://resources/data/tetrominos/t_piece.tres" id="3_q07he"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_s78fa"]
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size = Vector2(1, 1)
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@@ -25,6 +26,7 @@ mesh = SubResource("PlaneMesh_s78fa")
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[node name="TetrominoContainer" type="Node3D" parent="."]
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[node name="Tetromino" parent="TetrominoContainer" instance=ExtResource("2_jnyf0")]
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resource = ExtResource("3_q07he")
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[node name="TetrominoSelector" type="Node3D" parent="."]
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script = ExtResource("3_jnyf0")
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@@ -1,14 +1,10 @@
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[gd_scene load_steps=6 format=3 uid="uid://btdnshtrnejt"]
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[gd_scene load_steps=5 format=3 uid="uid://btdnshtrnejt"]
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[ext_resource type="Script" uid="uid://c8041v2usigk4" path="res://scripts/tetromino.gd" id="1_hprdj"]
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[ext_resource type="Resource" uid="uid://curn7voye0ewx" path="res://resources/data/tetrominos/i_piece.tres" id="2_f3wyc"]
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[ext_resource type="ArrayMesh" uid="uid://e1oj3t6audj3" path="res://assets/models/MSH_1x3.res" id="3_f3wyc"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f3wyc"]
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albedo_color = Color(1, 0, 0, 1)
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[ext_resource type="ArrayMesh" uid="uid://5jb2cluw5746" path="res://assets/models/MSH_T_Corta.res" id="3_f3wyc"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_f3wyc"]
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size = Vector3(3.0031738, 1, 1)
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[node name="Tetromino" type="Node3D"]
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script = ExtResource("1_hprdj")
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@@ -19,7 +15,6 @@ mesh_color = Color(1, 0, 0, 1)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Visuals"]
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layers = 2
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material_override = SubResource("StandardMaterial3D_f3wyc")
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mesh = ExtResource("3_f3wyc")
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skeleton = NodePath("../..")
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@@ -28,5 +23,8 @@ collision_layer = 16
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collision_mask = 0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="SelectionArea"]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.6541168e-10, 0.49949223, -0.0037841797)
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shape = SubResource("BoxShape3D_f3wyc")
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[connection signal="input_event" from="SelectionArea" to="." method="_on_selection_area_input_event"]
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[connection signal="mouse_entered" from="SelectionArea" to="." method="_on_selection_area_mouse_entered"]
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[connection signal="mouse_exited" from="SelectionArea" to="." method="_on_selection_area_mouse_exited"]
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@@ -5,6 +5,11 @@
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class_name Tetromino
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extends Node3D
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signal hovered(tetromino)
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signal unhovered(tetromino)
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signal selected(tetromino, grid_pos)
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signal deselected(tetromino)
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# Data
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@export var resource: TetrominoDefinition
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@@ -28,15 +33,15 @@ var _grid_cells: PackedVector3Array = [] # Relative cell coordinates
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func _ready() -> void:
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#_initialize_material()
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#_set_mesh_representation()
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_initialize_material()
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_set_mesh_representation()
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pass
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## Initializes the material for visual representation.
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func _initialize_material() -> void:
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_material = StandardMaterial3D.new()
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_material.albedo_color = mesh_color
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_material.albedo_color = Color.RED
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_material.metallic = 0.3
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_material.roughness = 0.7
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@@ -44,15 +49,9 @@ func _initialize_material() -> void:
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## Creates a simple mesh representation based on shape type.
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func _set_mesh_representation() -> void:
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_mesh_instance.mesh = resource.mesh
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#_mesh_instance.set_surface_override_material(0, _material)
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_mesh_instance.set_surface_override_material(0, _material)
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$SelectionArea/CollisionShape3D.shape = _mesh_instance.mesh.create_trimesh_shape()
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_grid_cells = resource.grid_cells
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## Creates a simple box mesh for tetromino visualization.
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func _create_box_mesh(width: float, height: float, depth: float) -> BoxMesh:
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var box = BoxMesh.new()
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box.size = Vector3(width, height, depth)
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return box
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## Gets the grid cells occupied by this tetromino at its current position.
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@@ -139,3 +138,26 @@ func _to_string() -> String:
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grid_position,
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_grid_cells.size()
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]
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## Callback used to handle tetromino selection and deselection
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func _on_selection_area_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
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if event is InputEventMouseButton:
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if event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
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print("Tetromino selected")
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selected.emit(self, grid_position)
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elif event.pressed and event.button_index == MOUSE_BUTTON_RIGHT:
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print("Tetromino released")
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deselected.emit(self)
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## Callback used to handle tetromino hovering
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func _on_selection_area_mouse_entered() -> void:
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print("Tetromino hovered")
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set_highlighted(true)
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hovered.emit(self)
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## Callback used to handle tetromino unhovering
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func _on_selection_area_mouse_exited() -> void:
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print("Tetromino unhovered")
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set_highlighted(false)
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unhovered.emit(self)
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@@ -33,34 +33,34 @@ func _ready() -> void:
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pass
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func _input(event: InputEvent) -> void:
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if event is InputEventMouseButton:
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if event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
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_handle_left_click()
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elif event.pressed and event.button_index == MOUSE_BUTTON_RIGHT:
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_handle_right_click()
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if _selected_tetromino and event is InputEventMouseMotion:
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_update_ghost_position()
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if _selected_tetromino:
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if event.is_action_pressed("ui_select"): # Spacebar
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_rotate_ghost()
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elif event.is_action_pressed("ui_cancel"): # ESC
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_cancel_selection()
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#func _input(event: InputEvent) -> void:
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#if event is InputEventMouseButton:
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#if event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
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#_handle_left_click()
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#elif event.pressed and event.button_index == MOUSE_BUTTON_RIGHT:
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#_handle_right_click()
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#
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#if _selected_tetromino and event is InputEventMouseMotion:
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#_update_ghost_position()
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#
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#if _selected_tetromino:
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#if event.is_action_pressed("ui_select"): # Spacebar
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#_rotate_ghost()
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#elif event.is_action_pressed("ui_cancel"): # ESC
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#_cancel_selection()
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## Handles left mouse click for selection or placement.
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func _handle_left_click() -> void:
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if _selected_tetromino:
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# Try to place the ghost tetromino
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_place_selection()
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return
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# Try to select a tetromino
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var tetromino = _raycast_tetromino()
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if tetromino:
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_select_tetromino(tetromino)
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### Handles left mouse click for selection or placement.
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#func _handle_left_click() -> void:
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#if _selected_tetromino:
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## Try to place the ghost tetromino
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#_place_selection()
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#return
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#
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## Try to select a tetromino
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#var tetromino = _raycast_tetromino()
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#if tetromino:
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#_select_tetromino(tetromino)
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## Handles right mouse click to deselect.
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@@ -69,34 +69,34 @@ func _handle_right_click() -> void:
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_cancel_selection()
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## Raycasts from mouse position to find a tetromino.
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func _raycast_tetromino() -> Tetromino:
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if not camera:
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return null
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var mouse_pos = get_viewport().get_mouse_position()
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var from = camera.project_ray_origin(mouse_pos)
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var to = from + camera.project_ray_normal(mouse_pos) * 10000.0
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var space_state = get_world_3d().direct_space_state
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var collision_mask = 0xFFFFFFFF # Hit all layers
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var query = PhysicsRayQueryParameters3D.create(from, to, collision_mask)
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query.collide_with_areas = true
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var result = space_state.intersect_ray(query)
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if result and result.get("collider"):
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var collider = result["collider"]
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# Walk up the node tree to find a Tetromino
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var node = collider
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while node:
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if node is Tetromino:
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return node
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node = node.get_parent()
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else:
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print_debug("Raycast hit nothing")
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return null
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### Raycasts from mouse position to find a tetromino.
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#func _raycast_tetromino() -> Tetromino:
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#if not camera:
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#return null
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#
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#var mouse_pos = get_viewport().get_mouse_position()
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#var from = camera.project_ray_origin(mouse_pos)
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#var to = from + camera.project_ray_normal(mouse_pos) * 10000.0
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#
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#var space_state = get_world_3d().direct_space_state
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#var collision_mask = 0xFFFFFFFF # Hit all layers
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#var query = PhysicsRayQueryParameters3D.create(from, to, collision_mask)
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#query.collide_with_areas = true;
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#
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#var result = space_state.intersect_ray(query)
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#
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#if result and result.get("collider"):
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#var collider = result["collider"]
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## Walk up the node tree to find a Tetromino
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#var node = collider
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#while node:
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#if node is Tetromino:
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#return node
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#node = node.get_parent()
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#else:
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#print_debug("Raycast hit nothing")
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#
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#return null
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## Selects a tetromino and converts it to ghost mode.
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