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tgcc/tgcc/chunk/prop/flower/flower.tres

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[gd_resource type="ShaderMaterial" format=3 uid="uid://f5uoreickew7"]
[ext_resource type="Shader" uid="uid://8l8glwvvs7fb" path="res://core/daynight/grass_leaves.gdshader" id="1_28e45"]
[ext_resource type="Texture2D" uid="uid://bm0roy74xo3ce" path="res://tgcc/chunk/prop/flower/bush_alpha.png" id="2_4kf4f"]
[ext_resource type="Texture2D" uid="uid://c2d0pws3cjs0u" path="res://tgcc/chunk/prop/grass/grass_colornoise.tres" id="3_xd08a"]
[resource]
render_priority = 0
shader = ExtResource("1_28e45")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = true
shader_parameter/base_color = Color(0, 0.42745098, 0.9843137, 1)
shader_parameter/alpha_texture = ExtResource("2_4kf4f")
shader_parameter/leaves_scale = 0.365
shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/color_variance_noise = ExtResource("3_xd08a")
shader_parameter/variance_scale = 2.0
shader_parameter/variance_color = Color(0.49411765, 0.16862746, 1, 1)
shader_parameter/variance_intensity = 0.450000021375
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
shader_parameter/height_min = 2.4
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.50000002375
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 4.0
shader_parameter/random_mix = 0.0
shader_parameter/cast_shadow_strength = 0.6