Files
tgcc/core/game_menu/photo.gd
2026-06-06 16:07:55 +02:00

37 lines
676 B
GDScript

extends Button
class_name Photo
@onready var texture_rect: TextureRect = $%PhotoTexture
func setup(texture: Texture) -> void:
if texture:
if !texture_rect:
texture_rect = $%PhotoTexture
texture_rect.texture = texture
func _on_pressed() -> void:
TweenFX.stop_all(self)
scale = Vector2.ONE
rotation = 0.0
modulate.a = 1.0
TweenFX.punch_in(self)
GameState.on_photo_highlighted.emit(texture_rect.texture)
func _on_mouse_entered() -> void:
TweenFX.stop_all(self)
scale = Vector2.ONE
rotation = 0.0
modulate.a = 1.0
TweenFX.breathe(self, 1)
func _on_mouse_exited() -> void:
TweenFX.stop_all(self)
scale = Vector2.ONE
rotation = 0.0
modulate.a = 1.0