30 lines
1.0 KiB
GDScript
30 lines
1.0 KiB
GDScript
extends Control
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@export var main_menu_scene: PackedScene
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@export var initial_delay: float = 0.5
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@export var logo_fade_in_time: float = 1.0
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@export var logo_display_time: float = 2.0
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@export var logo_fade_out_time: float = 1.0
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@export var black_screen_delay: float = 0.5
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@onready var logo: Sprite2D = $ColorRect/JMPLogo
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func _ready() -> void:
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logo.modulate.a = 0.0
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await get_tree().create_timer(initial_delay).timeout
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var tween_in := create_tween()
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tween_in.tween_property(logo, "modulate:a", 1.0, logo_fade_in_time).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
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await tween_in.finished
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await get_tree().create_timer(logo_display_time).timeout
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var tween_out := create_tween()
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tween_out.tween_property(logo, "modulate:a", 0.0, logo_fade_out_time).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
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await tween_out.finished
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# Aspetta lo schermo nero prima di caricare il menu principale
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await get_tree().create_timer(black_screen_delay).timeout
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SceneManager.change_scene_with_standard_fade(SceneConfig.SceneName.MAIN_MENU, true)
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