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tgcc/tgcc/chunk/prop/grass/grass_chunk_weeds2.tres

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[gd_resource type="ShaderMaterial" format=3 uid="uid://0x17mj2v807r"]
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="1_vpd27"]
[ext_resource type="Texture2D" uid="uid://ckm50mv8ejlki" path="res://tgcc/chunk/prop/grass/grass_alpha1.png" id="2_wl0p2"]
[resource]
render_priority = 0
shader = ExtResource("1_vpd27")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = true
shader_parameter/base_color = Color(0.14700681, 0.45590013, 0.22758594, 1)
shader_parameter/alpha_texture = ExtResource("2_wl0p2")
shader_parameter/leaves_scale = 0.46
shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0.155)
shader_parameter/opacity = 1.0
shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.5
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.010000000475
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/wetness_darkening = 0.25