Files
tgcc/core/biome_generator/chunk_info.gd
2026-04-17 15:31:28 +02:00

47 lines
1.3 KiB
GDScript

extends Node3D
class_name ChunkInfo
@export_enum("Biome", "straight_track", "curved_track") var chunk_type: int = 0
@export_group("Set Piece Rules (Unique pieces)")
@export var exclusive_biome: String = "" # Es: "Forest"
@export_group("Base exit (no roation)")
@export var north: bool = false
@export var est: bool = false
@export var south: bool = false
@export var west: bool = false
@export_group("Maring heights (level 0, 1, 2)")
@export var height_north: int = 0
@export var height_est: int = 0
@export var height_south: int = 0
@export var height_west: int = 0
func _ready() -> void:
if exclusive_biome != "":
add_to_group("set_pieces")
func get_rotated_data(steps_90: int) -> Dictionary:
var original_exit = [north, est, south, west]
var original_height = [height_north, height_est, height_south, height_west]
var calculated_exit = []
var calculated_height = []
for i in range(4):
var index = (i - steps_90 + 4) % 4
calculated_exit.append(original_exit[index])
calculated_height.append(original_height[index])
return {
"connections": {
"north": calculated_exit[0], "est": calculated_exit[1],
"south": calculated_exit[2], "west": calculated_exit[3]
},
"heights": {
"north": calculated_height[0], "est": calculated_height[1],
"south": calculated_height[2], "west": calculated_height[3]
}
}