75 lines
2.2 KiB
GDScript
75 lines
2.2 KiB
GDScript
@tool
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class_name EnvironmentManagerRoot
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extends Node3D
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@export var environment_config: EnvironmentConfig
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@export_group("Camera")
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@export var camera: Camera3D
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@export_group("Particles")
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@export var particles_wind: GPUParticles3D
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@export var particles_snow: GPUParticles3D
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@export var particles_fireflies: GPUParticles3D
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@export var particles_rain: GPUParticles3D
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@export var godray: PackedScene
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@export var fog_overlay: ColorRect
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#environment nodes
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@onready var sun: DirectionalLight3D = $"../DirectionalLight3D"
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@onready var environment: WorldEnvironment = $"../WorldEnvironment"
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var day_night_controller: DayNightController
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var weather_controller: WeatherController
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var day_tween: Tween
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var day_time: float = 0.0
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func _ready() -> void:
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if day_night_controller == null:
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day_night_controller = DayNightController.new()
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day_night_controller.name = "DayNightController"
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day_night_controller.time_changed.connect(select_day_time)
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add_child(day_night_controller)
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if weather_controller == null:
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weather_controller = WeatherController.new(
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particles_wind,
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particles_snow,
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particles_fireflies,
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particles_rain,
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godray,
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sun,
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environment,
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environment_config,
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camera
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)
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weather_controller.name = "WeatherController"
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add_child(weather_controller)
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func select_day_time(normalized_time: float) -> void:
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# 0.0→0.25 = alba: day_time 1.0→2.0 (night colors → morning colors)
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# 0.25→0.5 = giorno: day_time 2.0→2.0 (stays morning/afternoon)
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# 0.5→0.75 = tramonto: day_time 2.0→3.0 (afternoon colors → night colors)
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# 0.75→1.0 = notte: day_time 3.0→3.0 (stays night)
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# At wrap 1.0→0.0: day_time stays 3.0, then fades back via alba
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if normalized_time < 0.25:
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# Alba: notte → mattina
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day_time = 3.0 - (normalized_time / 0.25) * 2.0 # 3.0 → 1.0
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elif normalized_time < 0.5:
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# Giorno pieno
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var t: float = (normalized_time - 0.25) / 0.25
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day_time = 1.0 + t # 1.0 → 2.0
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elif normalized_time < 0.75:
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# Tramonto: pomeriggio → notte
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var t: float = (normalized_time - 0.5) / 0.25
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day_time = 2.0 + t # 2.0 → 3.0
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else:
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# Notte piena
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day_time = 3.0
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if weather_controller:
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weather_controller.day_time = day_time
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