45 lines
1.8 KiB
Plaintext
45 lines
1.8 KiB
Plaintext
[gd_resource type="ShaderMaterial" format=3 uid="uid://d37iugof887py"]
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[ext_resource type="Shader" uid="uid://cb12c2j8rfu6a" path="res://core/daynight/water_river.gdshader" id="1_qxgaw"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_qxgaw"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ix712"]
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noise = SubResource("FastNoiseLite_qxgaw")
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seamless = true
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_ssur3"]
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frequency = 0.0228
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fractal_type = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_qgvya"]
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noise = SubResource("FastNoiseLite_ssur3")
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seamless = true
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[resource]
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render_priority = 1
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shader = ExtResource("1_qxgaw")
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shader_parameter/surface_color = Color(0.2, 1, 0.8, 1)
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shader_parameter/depth_color = Color(0.18124294, 0.496769, 0.33694285, 1)
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shader_parameter/foam_color = Color(0.6663343, 0.7351854, 0.66567737, 1)
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shader_parameter/depth_size = 12.0
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shader_parameter/surface_roughness = 0.05
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shader_parameter/foam_roughness = 0.05
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shader_parameter/caustics_strength = 2.0
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shader_parameter/caustics_scale = Vector2(0.5, 0.5)
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shader_parameter/wave_texture = SubResource("NoiseTexture2D_qgvya")
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shader_parameter/wave_softness = 2.80000004172336
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shader_parameter/wave_scale = Vector2(0.2, 0.2)
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shader_parameter/wave_layer_scale = Vector2(1.5, 1.5)
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shader_parameter/wave_highlight = 1.0
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shader_parameter/wave_velocity = Vector2(0.01, 0.15)
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shader_parameter/foam_texture = SubResource("NoiseTexture2D_ix712")
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shader_parameter/edge_foam_depth_size = 1.0
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shader_parameter/wave_foam_amount = 0.3499999921768
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shader_parameter/foam_start = 0.15000000223518
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shader_parameter/foam_end = 0.35000000521542
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shader_parameter/foam_exponent = 2.0
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shader_parameter/refraction_amount = 0.5
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shader_parameter/refraction_exponent = 0.5
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shader_parameter/displacement_amount = 0.0
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