Files
tgcc/tgcc/chunk/prop/sign/scene/sign_4.tscn
m.sonaglioni cd3a40287c Bug fixes and polishing
Co-authored-by: m.sonaglioni <m.sonaglioni@jmpgames.it>
Co-committed-by: m.sonaglioni <m.sonaglioni@jmpgames.it>
2026-06-05 13:46:28 +00:00

69 lines
3.3 KiB
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[gd_scene format=3 uid="uid://b5fhktgyjcxhn"]
[ext_resource type="PackedScene" uid="uid://d2rm60xss7qup" path="res://tgcc/chunk/prop/sign/fbx/Sign4.fbx" id="1_5srs1"]
[ext_resource type="Material" uid="uid://d4vsl672lwv7" path="res://tgcc/chunk/material/rocks2.tres" id="2_04o4q"]
[ext_resource type="Texture2D" uid="uid://cn3u46isexl0m" path="res://tgcc/chunk/prop/sign/scene/sign3.1_alpha.png" id="4_ff30h"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="4_w68oq"]
[ext_resource type="Texture2D" uid="uid://cgv0robxm1nld" path="res://tgcc/chunk/prop/sign/scene/sign3.2_alpha.png" id="5_60acu"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_04o4q"]
render_priority = 0
shader = ExtResource("4_w68oq")
shader_parameter/albedo_color = Color(0.053588256, 0.28872165, 0.16874033, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(3, 3)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 1.5
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ff30h"]
render_priority = 0
shader = ExtResource("4_w68oq")
shader_parameter/albedo_color = Color(0.050198555, 0.20504746, 0.45158434, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(3, 3)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 1.5
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[node name="Sign4" unique_id=69144836 instance=ExtResource("1_5srs1")]
[node name="Palo" parent="." index="0" unique_id=1362652374]
surface_material_override/0 = ExtResource("2_04o4q")
[node name="Sign4" parent="." index="1" unique_id=770574735]
surface_material_override/0 = SubResource("ShaderMaterial_04o4q")
surface_material_override/2 = SubResource("ShaderMaterial_ff30h")
[node name="Decal" type="Decal" parent="." index="2" unique_id=391002646]
transform = Transform3D(1.24, 0, 0, 0, -5.4202122e-08, -1.24, 0, 1.24, -5.4202122e-08, 0.000116705894, 1.9513543, 0.099416085)
size = Vector3(0.8820801, 0.0823288, 0.8088379)
texture_albedo = ExtResource("4_ff30h")
[node name="Decal2" type="Decal" parent="." index="3" unique_id=727602422]
transform = Transform3D(1.005, 0, 0, 0, -4.3929944e-08, -1.005, 0, 1.005, -4.3929944e-08, 0.000116705894, 1.4890751, 0.099416085)
size = Vector3(0.8820801, 0.0823288, 0.8088379)
texture_albedo = ExtResource("5_60acu")