Files
tgcc/core/game_menu/settings_menu.gd

26 lines
633 B
GDScript

extends Control
class_name SettingsMenu
@onready var audio_options_container: VBoxContainer = $%AudioOptionsContainer
func _ready() -> void:
_refresh_audio_options()
func _get_audio_options() -> Array[AudioOption]:
var audio_options: Array[AudioOption] = []
for child in audio_options_container.get_children():
if child is AudioOption:
audio_options.append(child)
return audio_options
func _refresh_audio_options() -> void:
for audio_option in _get_audio_options():
audio_option.refresh()
func _apply_current_audio_values() -> void:
for audio_option in _get_audio_options():
audio_option.apply_current_value()