Files
tgcc/core/game_menu/biome_picker.gd
2026-05-14 22:31:37 +02:00

23 lines
446 B
GDScript

@tool
extends Control
@export var locked: bool = true
@export var image: Texture:
set(value):
image = value
if is_inside_tree() and has_node("%Texture"):
$%Texture.texture = image
func _ready():
if image != null and has_node("%Texture"):
$%Texture.texture = image
if has_node("%TextureRect") and has_node("%HooverTween"):
if locked:
$%TextureRect.show()
$%HooverTween.queue_free()
else:
$%TextureRect.hide()