Files
tgcc/core/game_menu/game_menu_tab.gd
2026-05-15 20:33:21 +00:00

51 lines
1.2 KiB
GDScript

@tool
extends Control
class_name GameMenuTab
signal on_tab_selected(index: int)
@export var bob_height: float = 100
@export var duration: float = 0.5
@export var index: int = 0
@export var image: Texture:
set(value):
image = value
if is_inside_tree() and has_node("%Texture"):
$%Texture.texture = image
@onready var texture: TextureRect = $%Texture
var is_selected: bool = false
var hover_tween: Tween
func _ready():
if image != null and has_node("%Texture"):
$%Texture.texture = image
func _on_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
on_tab_selected.emit(index)
func select():
is_selected = true
_move_up()
func deselect():
is_selected = false
_move_down()
func select_without_animation():
is_selected = true
texture.position.y = -bob_height
func _move_up():
if hover_tween: hover_tween.kill()
hover_tween = create_tween()
hover_tween.tween_property(texture, "position:y", -bob_height, duration).set_trans(Tween.TRANS_SINE)
func _move_down():
if hover_tween: hover_tween.kill()
var exit_tween = create_tween()
exit_tween.tween_property(texture, "position:y", 0, duration).set_trans(Tween.TRANS_QUAD)