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tgcc/core/daynight/godrays.tres

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[gd_resource type="ShaderMaterial" format=3 uid="uid://cwbxvmtih5wsc"]
[ext_resource type="Shader" uid="uid://caavljcth87so" path="res://core/daynight/godrays.gdshader" id="1_pbkwa"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_xa3jw"]
noise_type = 3
seed = 4
frequency = 0.0096
metadata/_preview_in_3d_space_ = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_eyx0r"]
noise = SubResource("FastNoiseLite_xa3jw")
seamless = true
[resource]
render_priority = 0
shader = ExtResource("1_pbkwa")
shader_parameter/noise_texture = SubResource("NoiseTexture2D_eyx0r")
shader_parameter/ray_color = Color(0.99999994, 0.782454, 0.2698755, 1)
shader_parameter/base_alpha = 1.0
shader_parameter/noise_stretching = 3.17200010317
shader_parameter/noise_scale = 1.0
shader_parameter/scrolling_speed = Vector2(0, 0.15)
shader_parameter/depth_softness = 1.0
shader_parameter/edge_fade_power = 2.0
shader_parameter/intensity_multiplier = 0.5330000253175