Files
tgcc/core/game_menu/train_selector.gd
2026-06-29 08:35:14 +02:00

55 lines
1.8 KiB
GDScript

extends VBoxContainer
@onready var color_pickers: Array[TrainColorPicker] = [$%ColorPicker1, $%ColorPicker2, $%ColorPicker3, $%ColorPicker4, $%ColorPicker5, $%ColorPicker6]
@onready var left_arrow: ArrowButton = $%ArrowButtonLeft
@onready var right_arrow: ArrowButton = $%ArrowButtonRight
@onready var treno: Node3D = $TrainViewportContainer/SubViewport/Treno
var selected_color: Color
var selected_color_index: int = 0
func _ready() -> void:
for color_picker in color_pickers:
color_picker.pressed.connect(_on_color_selected.bind(color_picker))
color_picker.deselect()
_set_selected_color(0)
left_arrow.pressed.connect(_select_prev_color)
right_arrow.pressed.connect(_select_next_color)
func _process(delta: float) -> void:
if treno:
treno.rotation_degrees.y += 30.0 * delta
func _set_selected_color(index: int) -> void:
for i in range(color_pickers.size()):
if i == index:
color_pickers[i].select()
selected_color_index = i
selected_color = color_pickers[i].color
_apply_train_color(selected_color)
else:
color_pickers[i].deselect()
AchievementManager.is_unlocked("ACH_CHANGE_TRAIN_COLOR")
func _on_color_selected(selected_color_picker: TrainColorPicker) -> void:
for i in range(color_pickers.size()):
if color_pickers[i] == selected_color_picker:
_set_selected_color(i)
break
func _select_prev_color() -> void:
var next_index = (selected_color_index - 1 + color_pickers.size()) % color_pickers.size()
_set_selected_color(next_index)
func _select_next_color() -> void:
var next_index = (selected_color_index + 1) % color_pickers.size()
_set_selected_color(next_index)
func _apply_train_color(color: Color) -> void:
var mat: ShaderMaterial = load("res://tgcc/train/Color1_train.tres")
if mat:
mat.set_shader_parameter("albedo_color", color)