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tgcc/core/daynight/environment_dust_material.tres

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[gd_resource type="ShaderMaterial" format=3 uid="uid://codq5gx71rj4o"]
[ext_resource type="Shader" uid="uid://bwf4wjp802x8j" path="res://core/daynight/environment_dust.gdshader" id="1_80hx2"]
[resource]
shader = ExtResource("1_80hx2")
shader_parameter/dust_color = Color(1, 0.9019608, 0.7019608, 0.6)
shader_parameter/wind_velocity = Vector2(-1, 0.5)
shader_parameter/wind_oscillation = 0.0150000007125
shader_parameter/dust_speed = 0.15
shader_parameter/size_min = 0.010000000475
shader_parameter/size_max = 0.15000000642648
shader_parameter/dust_density = 1.5
shader_parameter/solid_core = 0.25