Files
tgcc/tgcc/chunk/prop/pylon/pylon.tscn
Matteo Sonaglioni 5ddf363368 Squashed commit of the following:
commit 75286521d1
Author: Matteo Sonaglioni <sonaglioni.matteo7@gmail.com>
Date:   Thu Apr 23 15:41:28 2026 +0200

    railway chunk

commit b975e13c8d
Merge: ae9b75c f3120c6
Author: Matteo Sonaglioni <sonaglioni.matteo7@gmail.com>
Date:   Tue Apr 21 23:37:06 2026 +0200

    Merge branch 'Chunk' of https://gitea.jmpgames.it/jmp-games/tgcc into Chunk

commit ae9b75cc53
Author: Matteo Sonaglioni <sonaglioni.matteo7@gmail.com>
Date:   Tue Apr 21 23:34:41 2026 +0200

    nomenclatura chunk rotaie
2026-04-23 16:03:35 +02:00

60 lines
2.8 KiB
Plaintext

[gd_scene format=3 uid="uid://bgb4pfflokl5s"]
[ext_resource type="PackedScene" uid="uid://c87qfar8b0ak0" path="res://tgcc/chunk/prop/pylon/pylon.fbx" id="1_lbnkk"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="3_88p0r"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wpudh"]
render_priority = 0
shader = ExtResource("3_88p0r")
shader_parameter/albedo_color = Color(0.35906908, 0.35906908, 0.35906908, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_q1sqc"]
render_priority = 0
shader = ExtResource("3_88p0r")
shader_parameter/albedo_color = Color(0.35056442, 0.17908111, 0.051149555, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[node name="PaloLuce" unique_id=1607500596 instance=ExtResource("1_lbnkk")]
[node name="Cube" parent="." index="0" unique_id=1142687027]
transform = Transform3D(-4.3711393e-06, 100.00001, 1.1920929e-05, 0, -1.1920929e-05, 100.00001, 100.000015, 4.371139e-06, 5.210804e-13, -0.0027855237, 0, -0.002785524)
surface_material_override/0 = SubResource("ShaderMaterial_wpudh")
surface_material_override/1 = SubResource("ShaderMaterial_q1sqc")
[node name="dx" type="Marker3D" parent="." index="1" unique_id=817453817]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 0.6740973, 8.2008705, -0.002785494)
[node name="sx" type="Marker3D" parent="." index="2" unique_id=1025556497]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -0.67131174, 8.2008705, -0.002785553)