24 lines
681 B
GDScript
24 lines
681 B
GDScript
extends Control
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@onready var play_button: Button = $%PlayButton
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@onready var resume_button: Button = $%ResumeButton
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@onready var settings_button: Button = $%SettingsButton
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@onready var save_button: Button = $%SaveButton
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@onready var quit_button: Button = $%QuitButton
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func _ready() -> void:
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play_button.pressed.connect(_on_play_button_pressed)
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save_button.pressed.connect(_on_save_button_pressed)
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quit_button.pressed.connect(_on_quit_button_pressed)
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func _on_play_button_pressed() -> void:
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SceneManager.change_scene(SceneConfig.SceneName.GAME)
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func _on_save_button_pressed() -> void:
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GameState.save_game()
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func _on_quit_button_pressed() -> void:
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GameState.quit_game()
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