Files
tgcc/core/game_menu/audio_option.gd

68 lines
1.5 KiB
GDScript

@tool
extends VBoxContainer
class_name AudioOption
const MIN_VOLUME: float = 0.0
const MAX_VOLUME: float = 1.0
@export var image: Texture:
set(value):
image = value
if is_inside_tree() and has_node("%Texture"):
$%Texture.texture = image
@export var bus_name: StringName = &"Master"
@export_range(0.0, 1.0, 0.01) var default_volume: float = 1.0
@onready var slider: HSlider = $HSlider
func _ready() -> void:
if image != null and has_node("%Texture"):
$%Texture.texture = image
if Engine.is_editor_hint():
return
slider.min_value = MIN_VOLUME
slider.max_value = MAX_VOLUME
slider.step = 0.01
slider.value_changed.connect(_on_slider_value_changed)
refresh()
func refresh() -> void:
if not has_bus():
slider.set_value_no_signal(default_volume)
slider.editable = false
return
slider.editable = true
var saved_volume := AudioManager.get_audio_bus_volume(bus_name, default_volume)
slider.set_value_no_signal(saved_volume)
apply_current_value()
func reset_to_default() -> void:
slider.value = default_volume
func apply_current_value() -> void:
_set_bus_volume(slider.value)
func has_bus() -> bool:
return get_bus_index() != -1
func get_bus_index() -> int:
return AudioServer.get_bus_index(bus_name)
func _set_bus_volume(linear_value: float) -> void:
if Engine.is_editor_hint():
return
if not has_bus():
return
var clamped_value := clampf(linear_value, MIN_VOLUME, MAX_VOLUME)
AudioManager.set_audio_bus_volume(bus_name, clamped_value)
func _on_slider_value_changed(value: float) -> void:
_set_bus_volume(value)