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tgcc/tgcc/chunk/prop/climax/climax_2.tscn
Matteo Sonaglioni e061eb7275 prop
2026-05-21 22:58:38 +02:00

82 lines
3.6 KiB
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[gd_scene format=3 uid="uid://bklpig8fmtajl"]
[ext_resource type="PackedScene" uid="uid://cwp628nomm6ha" path="res://tgcc/chunk/prop/climax/Climax2.fbx" id="1_ne5e5"]
[ext_resource type="Material" uid="uid://cn20mp8ep3yxu" path="res://tgcc/chunk/material/wires.tres" id="2_1wkfs"]
[ext_resource type="Material" uid="uid://o31kp0jm07q3" path="res://tgcc/chunk/material/rocks.tres" id="2_k5n4y"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="4_mg6bi"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pmph7"]
render_priority = 0
shader = ExtResource("4_mg6bi")
shader_parameter/albedo_color = Color(0.2730324, 0.07571889, 0.061361544, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_mg6bi"]
render_priority = 0
shader = ExtResource("4_mg6bi")
shader_parameter/albedo_color = Color(0.15983945, 0.15983495, 0.14455321, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pmvmt"]
render_priority = 0
shader = ExtResource("4_mg6bi")
shader_parameter/albedo_color = Color(0.06964318, 0.06964233, 0.060149997, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0
[node name="Climax2" unique_id=801526857 instance=ExtResource("1_ne5e5")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)
[node name="Climax2" parent="." index="0" unique_id=1222631639]
surface_material_override/0 = ExtResource("2_k5n4y")
surface_material_override/1 = SubResource("ShaderMaterial_pmph7")
surface_material_override/2 = SubResource("ShaderMaterial_mg6bi")
surface_material_override/3 = SubResource("ShaderMaterial_pmvmt")
[node name="wallsupport" parent="." index="1" unique_id=1089897955]
surface_material_override/0 = ExtResource("2_1wkfs")