Files
tgcc/core/game_menu/arrow_button.gd
2026-06-06 14:19:27 +00:00

46 lines
854 B
GDScript

@tool
extends Button
class_name ArrowButton
@export var image: Texture:
set(value):
image = value
if is_inside_tree() and has_node("%Texture"):
$%Texture.texture = image
@export var flip_h: bool = false:
set(value):
flip_h = value
if is_inside_tree() and has_node("%Texture"):
if $%Texture != null:
$%Texture.flip_h = flip_h
func _ready():
if image != null and has_node("%Texture"):
$%Texture.texture = image
$%Texture.flip_h = flip_h
func _on_pressed() -> void:
TweenFX.stop_all(self)
scale = Vector2.ONE
rotation = 0.0
modulate.a = 1.0
TweenFX.punch_in(self)
func _on_mouse_entered() -> void:
TweenFX.stop_all(self)
scale = Vector2.ONE
rotation = 0.0
modulate.a = 1.0
TweenFX.breathe(self, 1)
func _on_mouse_exited() -> void:
TweenFX.stop_all(self)
scale = Vector2.ONE
rotation = 0.0
modulate.a = 1.0