Files
tgcc/core/ai/framework/run_state.gd

19 lines
388 B
GDScript

extends State
var starting_speed: float
func enter() -> void:
super.enter()
run_animation()
agent.navigate_to_random_point()
starting_speed = agent.speed
agent.speed = agent.speed * 1.5
func physics_update(_delta) -> void:
if agent.nav_agent.is_navigation_finished():
transitioned.emit(self, get_next_state())
func exit() -> void:
agent.speed = starting_speed
super.exit()