139 lines
6.3 KiB
Plaintext
139 lines
6.3 KiB
Plaintext
[gd_scene format=3 uid="uid://bwc8slnbu7dmn"]
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[ext_resource type="PackedScene" uid="uid://vni5kjalum6d" path="res://core/photo_mode/runtime/photo_mode_controller.tscn" id="1_css17"]
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[ext_resource type="Script" uid="uid://7oglx4br38d5" path="res://docs/museums/photo_mode/museum_photo_mode.gd" id="1_ynvi2"]
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[ext_resource type="PackedScene" uid="uid://bmkxt6btcx8qr" path="res://core/photo_mode/runtime/collectible.tscn" id="2_48mla"]
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[ext_resource type="Script" uid="uid://bj34o0org55ei" path="res://core/photo_mode/data/collectible_resource.gd" id="3_hh1ka"]
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[ext_resource type="Texture2D" uid="uid://c3grftlmap4q5" path="res://docs/museums/daynight/scenes/grain_test/leaf_test.png" id="4_fan5s"]
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[ext_resource type="PackedScene" uid="uid://bvw086glfpcba" path="res://core/photo_mode/ui/collectible_gallery.tscn" id="5_ws0fy"]
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[ext_resource type="PackedScene" uid="uid://b6r787sik5yil" path="res://core/photo_mode/ui/photo_gallery.tscn" id="7_fh4km"]
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[sub_resource type="Environment" id="Environment_48mla"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_hh1ka"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_ynvi2"]
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size = Vector3(1.9942131, 0.09710693, 1.984024)
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[sub_resource type="Resource" id="Resource_ynvi2"]
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script = ExtResource("3_hh1ka")
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id = &"gatto"
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title = "Gatto"
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image = ExtResource("4_fan5s")
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metadata/_custom_type_script = "uid://bj34o0org55ei"
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[sub_resource type="BoxMesh" id="BoxMesh_hh1ka"]
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[node name="MuseumPhotoMode" type="Node3D" unique_id=1314600330]
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script = ExtResource("1_ynvi2")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=213183287]
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environment = SubResource("Environment_48mla")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1274975837]
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transform = Transform3D(1, 0, 0, 0, 0.17952333, 0.98375374, 0, -0.98375374, 0.17952333, 0, 18.920979, 0)
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[node name="Floor" type="MeshInstance3D" parent="." unique_id=958865480]
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transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 0, -0.83473957, 0)
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mesh = SubResource("PlaneMesh_hh1ka")
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[node name="StaticBody3D" type="StaticBody3D" parent="Floor" unique_id=2096983240]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor/StaticBody3D" unique_id=188185045]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0036563873, -0.009703338, -0.00868988)
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shape = SubResource("BoxShape3D_ynvi2")
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[node name="PhotoModeController" parent="." unique_id=695158870 node_paths=PackedStringArray("rotation_target") instance=ExtResource("1_css17")]
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transform = Transform3D(1, 0, 0, 0, 0.49999994, 0.8660254, 0, -0.8660254, 0.49999994, 0, 30, 20)
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movement_bounds = AABB(-5, -5, -5, 10, 10, 10)
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rotation_target = NodePath("../Node3D")
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[node name="Node3D" type="Node3D" parent="." unique_id=570786250]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0)
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[node name="Node3D2" type="Node3D" parent="." unique_id=15037296]
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[node name="Collectible" parent="Node3D2" unique_id=1229019813 instance=ExtResource("2_48mla")]
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collectible_data = SubResource("Resource_ynvi2")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Node3D2" unique_id=553040412]
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mesh = SubResource("BoxMesh_hh1ka")
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[node name="Control" type="Control" parent="." unique_id=1802496396]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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[node name="ButtonGallery" type="Button" parent="Control" unique_id=539195532]
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layout_mode = 0
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offset_left = 50.0
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offset_top = 50.0
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offset_right = 163.0
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offset_bottom = 81.0
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text = "Menu"
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[node name="Gallery" type="HSplitContainer" parent="Control" unique_id=1388833682]
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unique_name_in_owner = true
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 420.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="CollectibleGallery" parent="Control/Gallery" unique_id=354419843 instance=ExtResource("5_ws0fy")]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="PhotoGallery" parent="Control/Gallery" unique_id=263414560 instance=ExtResource("7_fh4km")]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="PanelContainer" type="PanelContainer" parent="Control" unique_id=2015953740]
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layout_mode = 0
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offset_left = 50.0
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offset_top = 150.0
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offset_right = 400.0
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offset_bottom = 927.0
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[node name="ScrollContainer" type="ScrollContainer" parent="Control/PanelContainer" unique_id=1474258594]
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layout_mode = 2
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[node name="Label" type="Label" parent="Control/PanelContainer/ScrollContainer" unique_id=1982569320]
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custom_minimum_size = Vector2(1, 1)
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layout_mode = 2
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size_flags_horizontal = 3
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text = "System Logic:
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- The system allows players to toggle a free camera mode to photograph and collect museum items.
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- Game Pause: Activating the mode pauses the SceneTree, freezing the world while allowing the camera to remain functional.
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- Taking a photo saves the captured image to disk and checks which collectibles are visible and unobstructed before unlocking them.
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- CollectionManager acts as a global singleton that tracks unlocked collectibles, saved photos, and the data used by the UI.
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Photo Mode Actions:
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- Toggle Mode(P): Switches between normal gameplay and the photo camera, capturing or releasing the mouse, and toggles the global pause state.
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- Rotate(Mouse): The camera orbits around the configured target while photo mode is active.
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- Pan(Input Actions): The camera can be moved horizontally and vertically within the configured bounds.
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- Capture(F): Saves the current frame and performs frustum and raycast checks against collectibles in view.
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Core Components:
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- PhotoModeController: Manages camera inputs, movement logic, and the photo-taking process.
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- Collectible: An Area3D node placed on objects to make them identifiable by the camera.
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- CollectionManager: Handles the logic for unlocking items and provides data to the UI.
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- CollectibleGallery: Displays all collectibles and visually highlights the unlocked ones.
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- PhotoGallery: Displays the photos saved by the player during the session.
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Parameters:
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- Pan & Rotation Speed: Defines how fast the camera moves and rotates.
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- Movement Bounds: An AABB that restricts the camera's panning area.
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- Collectible Data: Resource files containing the ID, title, and image for each item.
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- Library: A central list of all CollectibleResources registered in the game."
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autowrap_mode = 2
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[connection signal="pressed" from="Control/ButtonGallery" to="." method="_on_button_gallery_pressed"]
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