35 lines
1.2 KiB
GDScript
35 lines
1.2 KiB
GDScript
class_name SaveGameData
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extends Resource
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var unlocked_collectibles_ids: Array[StringName] = []
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var saved_photos: Array[String] = []
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var audio_bus_volumes: Dictionary[String, float] = {}
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func to_dictionary() -> Dictionary:
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var serialized_collectible_ids: Array[String] = []
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for collectible_id in unlocked_collectibles_ids:
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serialized_collectible_ids.append(str(collectible_id))
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return {
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"unlocked_collectibles_ids": serialized_collectible_ids,
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"saved_photos": saved_photos,
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"audio_bus_volumes": audio_bus_volumes,
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}
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static func from_dictionary(data: Dictionary) -> SaveGameData:
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var save_game_data := SaveGameData.new()
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if data.has("unlocked_collectibles_ids"):
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for collectible_id in data["unlocked_collectibles_ids"]:
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save_game_data.unlocked_collectibles_ids.append(StringName(str(collectible_id)))
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if data.has("saved_photos"):
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for photo_path in data["saved_photos"]:
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save_game_data.saved_photos.append(str(photo_path))
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if data.has("audio_bus_volumes") and data["audio_bus_volumes"] is Dictionary:
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for bus_name in data["audio_bus_volumes"]:
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save_game_data.audio_bus_volumes[str(bus_name)] = float(data["audio_bus_volumes"][bus_name])
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return save_game_data
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