55 lines
1.4 KiB
GDScript
55 lines
1.4 KiB
GDScript
class_name DayNightController
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extends Node
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var environment_config: EnvironmentConfig
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#Multiply for debug
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@export var time_scale: float = 1.0
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@export var paused: bool = false
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signal time_changed(time: float)
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var current_time: float = 0.0
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func _init(environmentconfig: EnvironmentConfig) -> void:
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environment_config = environmentconfig
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func _ready() -> void:
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#connect events
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UIEvents.set_day_time.connect(_on_set_day_time)
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UIEvents.toggle_pause_daytime.connect(_on_toggle_pause_daytime)
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current_time = environment_config.start_time
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update_time(current_time)
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func _process(delta: float) -> void:
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if paused or environment_config.day_duration <= 0.0:
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return
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var increment: float = (delta * time_scale) / environment_config.day_duration
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current_time = wrapf(current_time + increment, 0.0, 1.0)
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update_time(current_time)
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func get_time_string() -> String:
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var total_minutes: int = int(current_time * 1440.0)
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@warning_ignore("integer_division")
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var hours: int = int(total_minutes / 60)
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var minutes: int = total_minutes % 60
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return "%02d:%02d" % [hours, minutes]
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func set_time(t: float) -> void:
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current_time = wrapf(t, 0.0, 1.0)
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update_time(current_time)
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func update_time(currtime: float) -> void:
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emit_signal("time_changed", currtime)
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UIEvents.day_time_changed.emit(currtime, get_time_string())
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func _on_set_day_time(value: float) -> void:
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set_time(value)
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func _on_toggle_pause_daytime(value: bool) -> void:
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paused = value
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