extends Control class_name Photo @onready var texture_rect: TextureRect = $%PhotoTexture func setup(texture: Texture) -> void: if texture: if !texture_rect: texture_rect = $%PhotoTexture texture_rect.texture = texture func _on_gui_input(event: InputEvent) -> void: if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed: GameState.on_photo_highlighted.emit(texture_rect.texture)