extends Control @onready var photo: Photo = $%Photo @onready var panel: Panel = $%Panel func _ready() -> void: GameState.on_photo_highlighted.connect(_on_photo_highlighted) func _on_photo_highlighted(texture: Texture) -> void: if texture != photo.texture_rect.texture: show() photo.setup(texture) func _on_panel_gui_input(event: InputEvent) -> void: if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed: photo.texture_rect.texture = null hide()