[gd_scene format=3 uid="uid://bjkhawylawqof"] [ext_resource type="Script" uid="uid://d27xbipk650kf" path="res://core/daynight/day_night.gd" id="1_o8twy"] [ext_resource type="Script" uid="uid://butda6k2tli3o" path="res://core/environment_config.gd" id="2_ecsq1"] [ext_resource type="Shader" uid="uid://bneoex8xpmcm8" path="res://core/daynight/sky.gdshader" id="3_jiovi"] [ext_resource type="Texture2D" uid="uid://dest0qa7vaid0" path="res://core/daynight/stars_albedo.png" id="4_abyor"] [ext_resource type="Script" uid="uid://brcimd12tx3dm" path="res://core/daynight/edge_detection_compositor.gd" id="5_jgh18"] [ext_resource type="Script" uid="uid://cx2tlvxhvatj5" path="res://docs/museums/daynight/control.gd" id="6_q52t1"] [sub_resource type="Resource" id="Resource_50i22"] script = ExtResource("2_ecsq1") metadata/_custom_type_script = "uid://butda6k2tli3o" [sub_resource type="FastNoiseLite" id="FastNoiseLite_jiovi"] fractal_lacunarity = 1.915 fractal_gain = 0.53 fractal_weighted_strength = 0.35 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_abyor"] noise = SubResource("FastNoiseLite_jiovi") seamless = true [sub_resource type="ShaderMaterial" id="ShaderMaterial_abyor"] shader = ExtResource("3_jiovi") shader_parameter/sky_top_color = Color(0.35, 0.65, 0.9, 1) shader_parameter/sky_horizon_color = Color(0.75, 0.85, 0.95, 1) shader_parameter/night_intensity = 0.0 shader_parameter/cloud_noise = SubResource("NoiseTexture2D_abyor") shader_parameter/sun_color = Color(1, 0.9, 0.8, 1) shader_parameter/cloud_center_color = Color(1, 1, 1, 1) shader_parameter/cloud_edge_color = Color(0.8, 0.85, 0.9, 1) shader_parameter/cloud_direction = Vector2(0.5, 0.2) shader_parameter/cloud_speed = 0.1 shader_parameter/cloud_scale = 0.5 shader_parameter/cloud_threshold = 0.5 shader_parameter/cloud_edge_thickness = 0.406000019285 shader_parameter/cloud_edge_softness = 0.0 shader_parameter/star_density = 1500.0 shader_parameter/star_rarity = 2500.0 shader_parameter/star_scale_variation = 0.5 shader_parameter/shooting_star_texture = ExtResource("4_abyor") shader_parameter/shooting_star_color = Color(0.38431373, 0.61960787, 0.23137255, 1) shader_parameter/shooting_star_density = 1.0 shader_parameter/shooting_star_speed = 1.0 shader_parameter/shooting_star_scale = 5.0 shader_parameter/shooting_star_lifetime = 0.5 shader_parameter/shooting_star_travel_dist = 15.0 [sub_resource type="Sky" id="Sky_50i22"] sky_material = SubResource("ShaderMaterial_abyor") [sub_resource type="Environment" id="Environment_icuhg"] background_mode = 2 sky = SubResource("Sky_50i22") ambient_light_color = Color(1, 0.9, 0.8, 1) ssao_enabled = true ssao_radius = 0.5 ssao_intensity = 14.0 ssao_detail = 0.0 ssil_enabled = true glow_enabled = true glow_levels/4 = 1.0 glow_intensity = 1.2 glow_strength = 0.65 glow_bloom = 1.0 fog_enabled = true fog_mode = 1 fog_light_color = Color(0.75, 0.85, 0.95, 1) fog_density = 0.005 fog_sky_affect = 0.0 [sub_resource type="CompositorEffect" id="CompositorEffect_q52t1"] resource_local_to_scene = false resource_name = "" enabled = true effect_callback_type = 1 access_resolved_color = false access_resolved_depth = false needs_motion_vectors = false needs_normal_roughness = false script = ExtResource("5_jgh18") metadata/_custom_type_script = "uid://brcimd12tx3dm" [sub_resource type="Compositor" id="Compositor_jbfcc"] compositor_effects = Array[CompositorEffect]([SubResource("CompositorEffect_q52t1")]) [node name="Museum" type="Node3D" unique_id=1411616506] [node name="DayNightRoot" type="Node3D" parent="." unique_id=1578787116] script = ExtResource("1_o8twy") environment_config = SubResource("Resource_50i22") [node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=6398994] environment = SubResource("Environment_icuhg") compositor = SubResource("Compositor_jbfcc") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=565189502] transform = Transform3D(0.70710677, -0.1830127, 0.68301266, 0, 0.9659258, 0.25881904, -0.70710677, -0.1830127, 0.68301266, 0, 0, 0) light_color = Color(1, 0.9, 0.8, 1) light_indirect_energy = 0.0 light_volumetric_fog_energy = 0.0 shadow_enabled = true shadow_bias = 0.2 shadow_normal_bias = 0.0 shadow_opacity = 0.97 shadow_blur = 0.4 directional_shadow_mode = 0 directional_shadow_fade_start = 0.9 [node name="Control" type="Control" parent="." unique_id=1032167802] layout_mode = 3 anchors_preset = 0 offset_right = 40.0 offset_bottom = 40.0 script = ExtResource("6_q52t1") [node name="Snow" type="CheckButton" parent="Control" unique_id=1267493556] layout_mode = 0 offset_left = 21.0 offset_top = 13.0 offset_right = 109.0 offset_bottom = 44.0 text = "Snow" [node name="Rain" type="CheckButton" parent="Control" unique_id=1387886007] layout_mode = 0 offset_left = 21.0 offset_top = 41.0 offset_right = 109.0 offset_bottom = 72.0 text = "Rain" [node name="Wind" type="CheckButton" parent="Control" unique_id=1160113828] layout_mode = 0 offset_left = 21.0 offset_top = 71.0 offset_right = 109.0 offset_bottom = 102.0 text = "Wind" [node name="Fireflies" type="CheckButton" parent="Control" unique_id=1177089839] layout_mode = 0 offset_left = 21.0 offset_top = 100.0 offset_right = 130.0 offset_bottom = 131.0 text = "Fireflies" [connection signal="toggled" from="Control/Snow" to="Control" method="_on_snow_toggled"] [connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"] [connection signal="toggled" from="Control/Wind" to="Control" method="_on_wind_toggled"]